May 30th, 2008
by Maya Baratz
It’s that time of week again! This week, we’re all over the cardboard-box action with Autobox:
Be sure to stop by and congratulate Mochi member LawlolawlStudios for his win. Who knows? Maybe he’ll have some advice to share on making awesome games.
Is your game FGF-worthy? Be sure to add it to MochiAds and share [...]
May 23rd, 2008
by Maya Baratz
Happy Friday! Here at Mochi HQ, we’re getting ready for the weekend by playing your games. Today’s favorite? Polinko! And since we’re in a good mood, we’re going to give its creator, MochiAds member Chandler, a $100 prize. Woop woop!
That felt so good we might have to do it again soon (hint hint). So [...]
May 13th, 2008
by Zach Young
Wondering what tools you should use to create the best sound and music effects in your game? In this helpful read, Zach Young opens up his toolkit. What’s in yours? Tell us! — Maya
With the evolution of web-based games running at a break-neck pace, a developer’s tools become their lifeline to keeping their [...]
May 8th, 2008
by Ada Chen
The results are in for the ‘Become a Rock Star’ Flash Games Contest sponsored by Gaia Online, and we are excited to announce the winners of over $25,000 in prizes. There were tons of excellent entries, and I really must say — we are impressed, and humbled, by the creativity energy and talent of [...]
May 2nd, 2008
by Dan Hoelck
Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]
April 30th, 2008
by Ada Chen
For those of you who are in the San Francisco area and interested in the business of games on social networks, Jameson will be speaking at the Interplay conference next month. Even better, if you use the discount code “mochi.” you’ll be able to get 15% off! Details below.
InterPlay: The Business of Games on [...]
April 28th, 2008
by Zach Young
Zach Young (also known as innercircus and the creator of BoomsticK) brings us a great article this week on the importance of beta-testing your game and improving it for your users. He shares advice and personal experience with BoomsticK below. Read on!
So you have made what your friends call “the best game ever”. [...]
April 17th, 2008
by Alex Snyder
Alex, also known on the MochiAds forums as axcho, writes a helpful article (reposted here from his blog) on the basics of testing and marketing a game based on his game _dRive. This is a great addition to James’ (aka Casino Jack) article on Marketing Flash Games last month. Thanks axcho!
Over the past few [...]
April 11th, 2008
by Ada Chen
We’ve been hard at work here at Mochi Media to bring you the latest and greatest. Read on below to learn about the hot new changes we’re bringing out -
New MochiAds Community
Out with the old forums, and in with the new! The new MochiAds Community replaces the old forums with tons of [...]
April 11th, 2008
by Dylan Jones
For the purpose of this article we are going to create a 3D space that is filled with identical ‘balls’ or particles. They will each be of the same size to help illustrate how distance affects scale.
When someone says flash can’t do 3D, tell them it also can’t blow up zombies, race a car [...]