Rat-tat-tat-tat-tat! Pew! Pew! This week’s Flash Game Friday winner is Retroshoot! This game pits the player against waves of enemies in a horizontal/vertical (it changes depending on the wave) shooter that reminds of “shmups” of yesteryear! One of the features I liked in the game was the fact that the game did all the shooting [...]
Category: Tutorials
Flash Game Distribution, Step by Step
This week, we’re happy to welcome Badim, the creator of the Elite Forces series, for his step-by-step tutorial on distributing and marketing your Flash game. While there are many ways to approach game distribution, Badim provides his step-by-step instructions on how he personally distributes his Flash games, working in collaboration with his sponsor. Read on, [...]
Harnessing the Power of Digg
This week on MochiLand we tracked down a Digg expert, Jeff Gorndt, to offer some tips on succeeding with Digg that can be applied to marketing your game. If you have a Digg game marketing story to share, let us know in the comments! -Ada Ada asked me to give a few pointers on how [...]
Art for Flash Games: Characters
There’s no formula anyone can tell you to make make a really successful Flash game. A great game doesn’t have to have good artwork, be complicated or even be hard to program. However, there are a number of things which you can do to make your game more appealing for selling your game for sponsorship [...]
Flash Game Friday Winner: Pushori
Pushing blocks was never so easy and hard at the same time. [tears] This week’s Flash Game Friday winner is Pushori! This deceptively simple block pushing game has put me in a very strange place: I understand the concept fully, but am extremely bad at it. For some reason, that careful mix just pushes me [...]
Flash Game Developer Tutorial: Pathfinding with Dijkstra’s Algorithm
This is a repost of Rhu’s tutorial originally posted on the MochiAds community forum, so we can share it more broadly with the community. I invite you to read the original article and thread on the forums. –Ada Ever wondered how people are able to have all their AI walk around walls, water or even [...]
Selling Premium Content: The Drunken Masters Experiment
Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada I’ve been [...]
Real 3D in Flash: Directional Movement
For the purpose of this article we are going to create a 3D space that is filled with identical ‘balls’ or particles. They will each be of the same size to help illustrate how distance affects scale. When someone says flash can’t do 3D, tell them it also can’t blow up zombies, race a car [...]
Lesson 3 – MochiAds, MochiBot and MochiAds Leaderboards
This is Lesson 3 of our four-part series in which I describe in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80′s, but never succeeded. In this game you [...]
Lesson 2 – Creating Enemies & The Game Environment
Over the course of several lessons, I will be describing in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80′s, but never succeeded. In this game you will play [...]