May 2nd, 2008
by Dan Hoelck
Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]
April 11th, 2008
by Dylan Jones
For the purpose of this article we are going to create a 3D space that is filled with identical ‘balls’ or particles. They will each be of the same size to help illustrate how distance affects scale.
When someone says flash can’t do 3D, tell them it also can’t blow up zombies, race a car [...]
March 10th, 2008
by Steve Fulton
This is Lesson 3 of our four-part series in which I describe in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80’s, but never succeeded. In this game [...]
February 4th, 2008
by Steve Fulton
Over the course of several lessons, I will be describing in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80’s, but never succeeded. In this game you will [...]
January 23rd, 2008
by Geoff Gaudreault
MochiAds is pleased to announce our new Leaderboards service, which allows you to easily integrate high score tracking into your games. The service works much like MochiAds, in that you can easily add them to your game using only a couple of lines of code. Once you do, you’ll be able display [...]
January 9th, 2008
by Raffi Vartanian
So you’ve created the best flash gaming website of the century. People at work all over the world would herald you as a genius for creating such a brilliant time-wasting masterpiece to help them get through their mundane day, only how do you make sure they can find you? Flash content is difficult for [...]
December 5th, 2007
by Emanuele Feronato
I’ve been playing a lot with APE in the last days, so I am ready to write another tutorial.
I strongly recommend you to read the first part before continuing.
The first thing I wanted to do is having the APE environment working on Flash CS3 instead of Flex.
It’s very easy: when you create a new [...]
December 5th, 2007
by Emanuele Feronato
With the increasing performances of ActionScript and modern computers, now we have enough power to simulate physics in a Flash movie.
All we need is… let’s say… a huge knowledge of physics, constraints, integrations and so on. With all those things to think about, we cannot focus on the main goal: produce our game/application.
Someone should [...]
November 19th, 2007
by Steve Fulton
There was a time, more than 20 years ago, when every friend I had as a kid wanted to be a computer game programmer. We all had different computers (Atari 800, Apple IIe, Commodore 64, IBM PC XT, TRS-80, Ti-99 4/A), and we all fought over which one was the best (Atari), and [...]