March 9th, 2010
by Ada Chen
Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations
Opening Keynote – Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]
August 24th, 2009
by Vadim Starygin
In consideration of all the feedback which this post has generated, we have decided to remove it from the MochiLand blog. While it’s great to have opinions heard and a perspective from another side of development — at the same time, we don’t want to be in the position of being seen as endorsing [...]
June 29th, 2009
by Ada Chen
Haven’t you always wanted your own game arcade? It’s always exciting to see members of our community innovating and helping each other out. That’s why I wanted to give a little plug to encourage you guys to check out the latest creation of Emanuele Feronato, who by the way also writes an excellent [...]
May 19th, 2009
by Peter McKenna
Recently, we announced the launch of our brand new game portal, GambrinousGames.com. I’d like to take a few minutes of your time to talk to you about how we launched our portal in record time, and how this same process can be quick and painless for you too. Gather ’round everyone and let me [...]
April 10th, 2009
by Alexander Shen
Rat-tat-tat-tat-tat! Pew! Pew!
This week’s Flash Game Friday winner is Retroshoot! This game pits the player against waves of enemies in a horizontal/vertical (it changes depending on the wave) shooter that reminds of “shmups” of yesteryear! One of the features I liked in the game was the fact that the game did all [...]
April 2nd, 2009
by Vadim Starygin
This week, we’re happy to welcome Badim, the creator of the Elite Forces series, for his step-by-step tutorial on distributing and marketing your Flash game. While there are many ways to approach game distribution, Badim provides his step-by-step instructions on how he personally distributes his Flash games, working in collaboration with his sponsor. Read [...]
January 26th, 2009
by Jeff Gorndt
This week on MochiLand we tracked down a Digg expert, Jeff Gorndt, to offer some tips on succeeding with Digg that can be applied to marketing your game. If you have a Digg game marketing story to share, let us know in the comments! -Ada
Ada asked me to give a few pointers [...]
January 6th, 2009
by Rob James
There’s no formula anyone can tell you to make make a really successful Flash game. A great game doesn’t have to have good artwork, be complicated or even be hard to program. However, there are a number of things which you can do to make your game more appealing for selling your game for [...]
December 19th, 2008
by Alexander Shen
Pushing blocks was never so easy and hard at the same time. [tears]
This week’s Flash Game Friday winner is Pushori! This deceptively simple block pushing game has put me in a very strange place: I understand the concept fully, but am extremely bad at it. For some reason, that careful mix just [...]
December 9th, 2008
by Rhuaridh Clark
This is a repost of Rhu’s tutorial originally posted on the MochiAds community forum, so we can share it more broadly with the community. I invite you to read the original article and thread on the forums. –Ada
Ever wondered how people are able to have all their AI walk around walls, water or even [...]