Category: Games Industry

The Filler Sponsorship Rundown: Why I’m Glad I Kept Distribution Rights

This week on MochiLand Will Hankinson, aka simianlogic and the creator of the game Filler, shares the story of the game and how much money he made from it. It’s a fascinating read, and we’re all thrilled for his success! Read on below…

First Receptions
The flash games business, like the rest of [...]

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How To Be a Winner at Flash Game Contests

There have been a lot of these contests popping up lately. Contests are a lot of fun and many have extremely tantalizing awards for the winners. If you have just made a great game (or plan on making one) you might be tempted to enter your game into a contest.
However, if [...]

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45+ Sites To Submit Your Flash Games

 
In the spirit of our MochiAds Flash Game Contest, I’m posting a long list of sites where you can submit your games. This is for all the developers competing for the three $400 Audience Prizes based on traffic we’re giving out :)

Flash game distribution can be a challenge, and we encourage you to spread [...]

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The Sponsorship Game

So you have just finished a great game and you are ready to show it to the world. What if you want to make a little money from all of your hard work? There are many ways to capitalize your game. One method that you have probably heard often, but perhaps don’t know much [...]

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Ebaum Cashes Out

There are a lot of Flash animators and game developers out there that have had encounters (good and bad) with Ebaum’s World. News broke recently that Eric Bauman, founder of Ebaum’s World, just sold his company for $17.5 million.
That’s great for Eric! However, much of that value was built from the amazing [...]

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Game Developers Conference 2007

It’s that time of year again when the greatest of gaming geeks from around the world gather in San Francisco for the annual Game Developers Conference. I too will be joining them to learn, share, and discuss anything gaming related. Over the past four years casual and independent games have grown increasingly popular [...]

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Video Gaming Industry Adapting to Internet Age

“In the future, video games will be shorter in length. They will be easier to comprehend, and they will appeal to a wider audience. They will lack hefty instruction manuals and lengthy tutorials. Many will be downloadable. Some will contain advertisements.”
[via The New York Sun]

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The tipping point for online games

I couldn’t have said this any better myself.
“Essentially, game developers, like any developer, like their products to be seen, used, and adored. The framework and infrastructure is now in place to allow that for browser based games, and the demand is about to hit it like a train load of Russian bricks careening down [...]

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More Marketers Are Grabbing the Attention of Players During Online Games

“…advertisers are increasingly interested in reaching the diverse group of Web users who like to solve puzzles, play word games and decipher mind benders online.
In December, about 65.9 million people played online games, which include puzzle games and action video games. That was up 13 percent from December 2005, when 58.4 million clicked online [...]

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Casual Game Player Profile

“76% of players are female; 71% are 40 or older and 47% are 50 or older; 46% are college graduates with 14% holding a master’s or PhD; 53% have an annual household income of $50,000 or more; 67% are married and 53% have at least one child.”
[via Sutree]

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