Daniel Cook of Lost Garden did an interesting presentation this morning titled “The rise of premium Flash games”. Those of you who have been following his Flash Game Love Letters might find a lot of this content familiar but there are also some interesting Bunni stats in there too.
Daniel started off his presentation with [...]
Category: Games Industry
GDC Austin 2009: The Rise of Premium Flash Games
GDC Austin 2009: Wrap-up of Day One
The first day of Austin GDC has wrapped up and there’s been quite a bit of interesting content out there especially from the Indie Games Summit. I’ll post a few of my notes over this week, but for the first day here’s a quick round-up of all the excellent summaries already published for you [...]
PAX 2009 in Pictures
Quick photo highlights from PAX this weekend in pictures. If you’d like to see all the photos I took, visit Mochi Media’s Flickr.
Katamari Damacy at PAX
Wii Sports Resort Archery
Found and cornered Waldo in the 75,000+ attendees at the conference!
Pacman stuff at the Namco booth
Darksiders booth in the expo hall had a massive mechanical bull [...]
PAX 2009: What is an ‘Indie Game’? Panel
I’ve cleaned up a quick version of a transcript at the ‘What is an “Indie Game” Panel’ at PAX over the weekend. As these things go, it’s probably only about 80% complete so please excuse any omissions in the content. Enjoy!
PAX 2009: What is an ‘Indie Game’? Panel
Panel Description:
The rise in game [...]
PAX 2009: A Strategic Approach to Game Design
Geoffrey Zatkin, president and COO of Electronic Entertainment Design and Research (EEDAR), gave an interesting talk about what strategic questions developers should ask themselves before diving into game development. While I don’t believe that this is 100% relevant to the Flash games market, it did raise some interesting questions for me on how smaller [...]
PAX 2009: Designing Indie Games With a Team of One
I spent the past weekend at Penny Arcade Expo in Seattle. It was a fantastic, packed event and definitely felt more like a gamer convention than a developer convention. The gamer enthusiasm ran the gamut from complex D&D games featuring 20-sided dice, card games like Magic, to XBLA games and hardcore console games. This [...]
The work scheme of an independent Flash developer
In consideration of all the feedback which this post has generated, we have decided to remove it from the MochiLand blog. While it’s great to have opinions heard and a perspective from another side of development — at the same time, we don’t want to be in the position of being seen as endorsing [...]
The New Money: Emerging Revenue Channels for Flash Games Monetization
Last week I spoke at the Casual Connect conference about the emerging monetization opportunities in Flash games. For those of you who remember my talk last year on existing monetization opportunities, this talk is much more focused on the new ones that are just emerging. I’ve embedded the slides below, but wanted to [...]
Announcing the Flash Games Market Survey
Flash game developers and publishers,
We’re excited today to announce the opening of the first ever Flash Games Market Survey!
The vision behind the Flash Games Market Survey is to get clear insight into what the market looks like for game developers and publishers alike. This was created by Mochi Media in partnership with Adobe, FlashGameLicense, [...]
Join Mochi Media at Casual Connect!
Are you planning to be out in Seattle next month for Casual Connect? We are, and we’ve got some exciting events planned!
First, if you’d like to set up a meeting with us, drop us a note: team (at) mochiads.com or just swing by our booth!
Second, you can also meet Mochi [...]