Category: Games Industry

Congratulations to The Mochis Flash Game Award Winners

Following up on my re-cap of Flash Gaming Summit, congratulations to the winners of The Mochis! The Mochis Award Show this year recognized the best Flash games created in 2009. Winners were announced at Flash Gaming Summit yesterday in a live awards show, co-presented by Mr. Shen and Jim Greer of Kongregate. You can [...]

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Session Recordings from Flash Gaming Summit

Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations

Opening Keynote – Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]

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You Should Be Making A Premium Flash Game

Are you trying to make flash games for a living, but having a hard time making ends meet? Have you made an engaging & fun game, then spent months polishing and tweaking it to perfection before releasing it onto the world? Maybe you got it right and it’s a hit – it’s been played [...]

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Flash Game Dev Dinner and GDC Austin Recap

Happy Monday everyone! Austin GDC was a blast, thanks especially to everyone who came out for the impromptu Flash game developers dinner on Thursday night.

L to R: Daniel Cook, Leandro Bark, Mariano Suarez Battan, Ada Chen, Colin Northway, Ben Garney, Adrian Crook, Allen Varney, Andy Moore, Nitin Malhotra, Ethan Hogue, Jason Aunkst
For those [...]

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GDC Austin 2009: The Rise of Premium Flash Games

Daniel Cook of Lost Garden did an interesting presentation this morning titled “The rise of premium Flash games”. Those of you who have been following his Flash Game Love Letters might find a lot of this content familiar but there are also some interesting Bunni stats in there too.
Daniel started off his presentation with [...]

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GDC Austin 2009: Wrap-up of Day One

The first day of Austin GDC has wrapped up and there’s been quite a bit of interesting content out there especially from the Indie Games Summit. I’ll post a few of my notes over this week, but for the first day here’s a quick round-up of all the excellent summaries already published for you [...]

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PAX 2009 in Pictures

Quick photo highlights from PAX this weekend in pictures. If you’d like to see all the photos I took, visit Mochi Media’s Flickr.

Katamari Damacy at PAX

Wii Sports Resort Archery

Found and cornered Waldo in the 75,000+ attendees at the conference!

Pacman stuff at the Namco booth

Darksiders booth in the expo hall had a massive mechanical bull [...]

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PAX 2009: What is an ‘Indie Game’? Panel

I’ve cleaned up a quick version of a transcript at the ‘What is an “Indie Game” Panel’ at PAX over the weekend. As these things go, it’s probably only about 80% complete so please excuse any omissions in the content. Enjoy!
PAX 2009: What is an ‘Indie Game’? Panel
Panel Description:
The rise in game [...]

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PAX 2009: A Strategic Approach to Game Design

Geoffrey Zatkin, president and COO of Electronic Entertainment Design and Research (EEDAR), gave an interesting talk about what strategic questions developers should ask themselves before diving into game development. While I don’t believe that this is 100% relevant to the Flash games market, it did raise some interesting questions for me on how smaller [...]

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PAX 2009: Designing Indie Games With a Team of One

I spent the past weekend at Penny Arcade Expo in Seattle. It was a fantastic, packed event and definitely felt more like a gamer convention than a developer convention. The gamer enthusiasm ran the gamut from complex D&D games featuring 20-sided dice, card games like Magic, to XBLA games and hardcore console games. This [...]

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