May 2nd, 2008
by Dan Hoelck
Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]
April 30th, 2008
by Ada Chen
For those of you who are in the San Francisco area and interested in the business of games on social networks, Jameson will be speaking at the Interplay conference next month. Even better, if you use the discount code “mochi.” you’ll be able to get 15% off! Details below.
InterPlay: The Business of Games on [...]
April 17th, 2008
by Alex Snyder
Alex, also known on the MochiAds forums as axcho, writes a helpful article (reposted here from his blog) on the basics of testing and marketing a game based on his game _dRive. This is a great addition to James’ (aka Casino Jack) article on Marketing Flash Games last month. Thanks axcho!
Over the past few [...]
March 17th, 2008
by James Robinson
This week, James Robinson, aka Casino Jack on the forums and creator of Multiball shares his experiences and advice on how to market a Flash game. Once the game is done, how do you distribute it to the world so you can get more people to play it? James fills us in on [...]
February 19th, 2008
by Ada Chen
“This is a market of fulfilling instant gratification and capturing the player’s attention as quickly as possible. The player has invested nothing more than bandwidth and a few seconds of their time, so if a game doesn’t captivate them almost instantly they will move on to another game (and there’s a lot of those!) [...]
February 11th, 2008
by Will Hankinson
This week on MochiLand Will Hankinson, aka simianlogic and the creator of the game Filler, shares the story of the game and how much money he made from it. It’s a fascinating read, and we’re all thrilled for his success! Read on below…
First Receptions
The flash games business, like the rest of [...]
January 24th, 2008
by Flash Game License
There have been a lot of these contests popping up lately. Contests are a lot of fun and many have extremely tantalizing awards for the winners. If you have just made a great game (or plan on making one) you might be tempted to enter your game into a contest.
However, if [...]
November 1st, 2007
by Ada Chen
In the spirit of our MochiAds Flash Game Contest, I’m posting a long list of sites where you can submit your games. This is for all the developers competing for the three $400 Audience Prizes based on traffic we’re giving out :)
Flash game distribution can be a challenge, and we encourage you to spread [...]
September 17th, 2007
by Adam Schroeder
So you have just finished a great game and you are ready to show it to the world. What if you want to make a little money from all of your hard work? There are many ways to capitalize your game. One method that you have probably heard often, but perhaps don’t know much [...]
August 2nd, 2007
by Jameson Hsu
There are a lot of Flash animators and game developers out there that have had encounters (good and bad) with Ebaum’s World. News broke recently that Eric Bauman, founder of Ebaum’s World, just sold his company for $17.5 million.
That’s great for Eric! However, much of that value was built from the amazing [...]