Category: Games Industry

Selling Premium Content: The Drunken Masters Experiment

Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]

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15% Discount Off of Interplay Conference

For those of you who are in the San Francisco area and interested in the business of games on social networks, Jameson will be speaking at the Interplay conference next month. Even better, if you use the discount code “mochi.” you’ll be able to get 15% off! Details below.

InterPlay: The Business of Games on [...]

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Promoting Your Game - Lessons Learned

Alex, also known on the MochiAds forums as axcho, writes a helpful article (reposted here from his blog) on the basics of testing and marketing a game based on his game _dRive. This is a great addition to James’ (aka Casino Jack) article on Marketing Flash Games last month. Thanks axcho!
Over the past few [...]

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Marketing Flash Games: The Other Half of the Battle

This week, James Robinson, aka Casino Jack on the forums and creator of Multiball shares his experiences and advice on how to market a Flash game. Once the game is done, how do you distribute it to the world so you can get more people to play it? James fills us in on [...]

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How To Make Successful Flash Games

“This is a market of fulfilling instant gratification and capturing the player’s attention as quickly as possible. The player has invested nothing more than bandwidth and a few seconds of their time, so if a game doesn’t captivate them almost instantly they will move on to another game (and there’s a lot of those!) [...]

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The Filler Sponsorship Rundown: Why I’m Glad I Kept Distribution Rights

This week on MochiLand Will Hankinson, aka simianlogic and the creator of the game Filler, shares the story of the game and how much money he made from it. It’s a fascinating read, and we’re all thrilled for his success! Read on below…

First Receptions
The flash games business, like the rest of [...]

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How To Be a Winner at Flash Game Contests

There have been a lot of these contests popping up lately. Contests are a lot of fun and many have extremely tantalizing awards for the winners. If you have just made a great game (or plan on making one) you might be tempted to enter your game into a contest.
However, if [...]

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45+ Sites To Submit Your Flash Games

 
In the spirit of our MochiAds Flash Game Contest, I’m posting a long list of sites where you can submit your games. This is for all the developers competing for the three $400 Audience Prizes based on traffic we’re giving out :)

Flash game distribution can be a challenge, and we encourage you to spread [...]

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The Sponsorship Game

So you have just finished a great game and you are ready to show it to the world. What if you want to make a little money from all of your hard work? There are many ways to capitalize your game. One method that you have probably heard often, but perhaps don’t know much [...]

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Ebaum Cashes Out

There are a lot of Flash animators and game developers out there that have had encounters (good and bad) with Ebaum’s World. News broke recently that Eric Bauman, founder of Ebaum’s World, just sold his company for $17.5 million.
That’s great for Eric! However, much of that value was built from the amazing [...]

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