Category: Game Design

Post Mortem: Papa’s Taco Mia by Flipline Studios

Post Mortem: Papa’s Taco Mia!   Introduction Papa’s Taco Mia! is the third game in our series of hands-on cooking sims, with Papa Louie expanding his restaurant empire and branching out into the taco business.  The original time-management game in the series launched way back in 2007, and since then we hadn’t seen very many [...]

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Tutorial: 3D Car With A Camera Following It

Ever wondered how to build a simple 3D car movement with camera that follows the car? Let’s have a look at this tutorial, which uses Alternativa 3D 8 (Molehill). Download Alternativa 3D 8. This tutorial consist of these parts: – move the car with keyboard controls – follow the car with the camera The final [...]

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Post Mortem: Legend of the Golden Robot by robotJAM, Cathy McBurney, and Rob Donkin

Legend of the Golden Robot This was a game produced by robotJAM, Cathy McBurney and Rob Donkin, which was kindly sponsored by Mochi Media. Rob James/ robotJAM (Artist/bad coder/ designer): I spent 10 years making Playstation games and then 5 years in advertising/advergames and am now an indie game developer. I work with Rob Donkin [...]

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Chibi Knight Post Mortem by BoMToons

Chibi Knight Post Mortem At the beginning of 2010 I released a Flash game called “Chibi Knight” which can be played here. To-date it is, by far, my most popular game with millions of plays on many websites. I’m not quite sure what made Chibi Knight so appealing, but I’ll try not to bore you [...]

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Islands of Empire: A Post-mortem

Hi, my name is Jay and I work at Mochi Media.  Islands of the Empire was the first (and only) game I have made.  So one day I was messing around with Flash and built this really cool map engine using Pixel Bender and was like, “Damn, I’m gonna build a game.” URL: http://armorgames.com/play/10238/islands-of-empire Source: [...]

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Tips and Tricks When Developing Your Flash Game on Android

This is a collection of thoughts and tips when developing Flash games targeted to a mobile, more specifically to Android using Adobe’s AIR . I write these notes with a specific focus on full screen games. I’ll cover a few things to think about when designing your game, and a then a few tips and [...]

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Wrap-up: Mochi Community Event with Toge Productions

Toge Shares With The Developer Community As promised, here is the video playback from the Mochi Virtual Developer Community Event on December 16th with Toge Productions. Kris and Sudarmin put together a fantastic presentation, generously sharing their lessons learned in game design as well as some tips on ad placement and micro transactions. The video [...]

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Mr. Shen thinks… “Game Kickstarter”.

Click to try it out! I was sitting on the train this morning when an idea hit me in the head like a poorly scribbled note tied to a brick going through a plate glass window. I’ve been reading Where Good Ideas Come From: The Natural History of Innovation and recently got through a part [...]

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5 Simple Game Polish Tips by Mike Pollack

5 Simple Game Polish Tips: What is polish, to a game designer?  It’s that final 2% of a game that often takes 50% of the development time.  I’ve spent my fair share of time over the past two years working to improve the works of others that last little tiny bit.  It’s often the smallest [...]

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Tutorial – EasyRPG: Persistent Login and Data with MochiSocial

Good day, MochiLand! In an effort in teach the community about the tools that Mochi Media offers, I’ve decided to start creating a tutorial series spotlighting these tools and how you guys can use them in your games! Hopefully this series of tutorials can eliminate any barriers of entry and get you to making games [...]

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