Category: Game Design

Mochi Community Contribution: Creating Ally AI by Danny Buoncore

Creating Ally AI That Locates Nearest Enemy and Attacks In this tutorial, you will learn: Basic for loop usage Basic array usage How to find the distance between two points How to use Math.atan2() to have MovieClips follow each other How to fire projectiles How to split a velocity vector into two perpendicular lines using [...]

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Adding Mochi Ads & Scores to a Stencyl Game

Mochi Media is one of the most popular ways for Flash game developers to make money with their games using  their in-game ads product Mochi Ads. Mochi is also a one-stop solution for game analytics, achievements, leaderboards, and virtual currency. StencylWorks is an easy way to visually create Flash and iOS games for non-coders and [...]

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Flash Game Friday Winner: Prizma Puzzle Challenges

Winner’s Circle This week’s Flash Game Friday winner is Prizma Puzzle Challenge by Silen Games! Silen Games strikes again with another fantastic installment in the Prizma Puzzle series. It has been a while since we have had a puzzle as our Flash Game Friday winner, and this game definitely fits the bill as a high-quality [...]

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Flash Game Friday Winner: Bad Eggs Online

Winner’s Circle This week’s Flash Game Friday winner is Bad Eggs Online by Rob Donkin! You are an egg. You have weapons. Your job is to take out your enemies, which depending on the type of battle you are in could be the other team or literally every egg on the screen! Bad Eggs Online [...]

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Building A Retro Platform Game In Flixel, Pt. 1

Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]

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How To Put A New Spin On An Old Genre

Coming up with an idea for a flash game is tough work, but it’s even tougher to come up with an idea that hasn’t been done before. So many games have been released, that it seems like everything has been done. But sometimes all it takes is a little tweaking on an old idea to [...]

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Recap: Mochi London 2011

  What Is Mochi London? Mochi London has been held for 3 consecutive years now as a community-driven Flash game developer meetup averaging 8-12 attendees, and has traditionally resulted in open conversations with regards to Flash game development. Ernesto Quezada and myself have been to every single one, with Ernesto serving as the organizer the [...]

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The Making of BioGems

BioGems: “The Making Of” Introduction BioGems is Mochi Media’s first in-house game, which can be found in the Mochi Media games catalog. It’s a puzzle battle game in which space pets fight to protect their planet. By matching gems on a board, the player gets his pet to attack the opponent, defend itself for a [...]

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Flash Game Developer Tips #9 by Photon Storm

Tip #9 – Dealing with a lack of motivation to finish your game You are not alone Everyone suffers from this problem at one point or another: You simply can’t face the thought of working on your game. This is especially hard when making the game in your “free time”. It’s all too easy to [...]

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Announcing Mochi Achievements!

I am happy to announce the official release of the new Mochi Achievements API! Mochi Achievements API Summary Flash game developers can now implement a completely customizable achievements system in your games that is free, flexible, and easy to use. The Mochi Achievements API also gives developers the flexibility of 2 toaster sizes (toaster = [...]

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