Good day, MochiLand! In an effort in teach the community about the tools that Mochi Media offers, I’ve decided to start creating a tutorial series spotlighting these tools and how you guys can use them in your games! Hopefully this series of tutorials can eliminate any barriers of entry and get you [...]
Category: Game Design
Featured Game – Rebuild Chile
I wanted to bring some attention to this game over here by VG Chile. It is an effort in hoping that they can combine gaming with donations to supporting a very good cause. Play this puzzle game and give some charity to help rebuild Chile. It’s a great little game that [...]
Session Recordings from Flash Gaming Summit
Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations
Opening Keynote – Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]
Results of the Flash Games Market Survey
When we invited the Flash games community to take a Flash Games Market Survey last July, we were seriously impressed by the huge participation levels that we received from the community. The goal of the survey was to compile the first study ever on what the Flash games market and industry looks like. We [...]
Flash Game Post-Mortem: Plastic Attack!
Thanks again to Will Hankinson for permission to post an insightful post-mortem on Plastic Attack, part of Mochi Media’s Batman: Brave and the Bold casting call. He also wrote a great post-mortem on his game Filler earlier this year. – Ada
Winners for the Batman: Brave and the Bold game contest were announced back in [...]
Flash Game Post-Mortem: Now Boarding
We released our first game, Now Boarding, a little over a year ago. I’ve been putting off writing a post-mortem on it for a while, because I’ve been busy. However, I recently resolved to write down more of what we’ve learned, and then Ada Chen from Mochi asked if I would be willing to [...]
You Should Be Making A Premium Flash Game
Are you trying to make flash games for a living, but having a hard time making ends meet? Have you made an engaging & fun game, then spent months polishing and tweaking it to perfection before releasing it onto the world? Maybe you got it right and it’s a hit – it’s been played [...]
PAX 2009: A Strategic Approach to Game Design
Geoffrey Zatkin, president and COO of Electronic Entertainment Design and Research (EEDAR), gave an interesting talk about what strategic questions developers should ask themselves before diving into game development. While I don’t believe that this is 100% relevant to the Flash games market, it did raise some interesting questions for me on how smaller [...]
PAX 2009: Designing Indie Games With a Team of One
I spent the past weekend at Penny Arcade Expo in Seattle. It was a fantastic, packed event and definitely felt more like a gamer convention than a developer convention. The gamer enthusiasm ran the gamut from complex D&D games featuring 20-sided dice, card games like Magic, to XBLA games and hardcore console games. This [...]
Flash Game Postmortem: Robo Riot, by Urbansquall
Panayoti from Urbansquall rejoins us for a postmortem analysis on the release of the engaging action puzzler, Robo Riot. He walks us through an analysis of what his learnings, successes and regrets in retrospect after releasing the game. Read on for more! – Ada
Robo Riot is different from the usual sort of project [...]