March 9th, 2010
by Ada Chen
Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations
Opening Keynote – Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]
December 11th, 2009
by Ada Chen
When we invited the Flash games community to take a Flash Games Market Survey last July, we were seriously impressed by the huge participation levels that we received from the community. The goal of the survey was to compile the first study ever on what the Flash games market and industry looks like. We [...]
October 19th, 2009
by Will Hankinson
Thanks again to Will Hankinson for permission to post an insightful post-mortem on Plastic Attack, part of Mochi Media’s Batman: Brave and the Bold casting call. He also wrote a great post-mortem on his game Filler earlier this year. – Ada
Winners for the Batman: Brave and the Bold game contest were announced back in [...]
October 14th, 2009
by Tom Mason
We released our first game, Now Boarding, a little over a year ago. I’ve been putting off writing a post-mortem on it for a while, because I’ve been busy. However, I recently resolved to write down more of what we’ve learned, and then Ada Chen from Mochi asked if I would be willing to [...]
October 7th, 2009
by Colm Larkin
Are you trying to make flash games for a living, but having a hard time making ends meet? Have you made an engaging & fun game, then spent months polishing and tweaking it to perfection before releasing it onto the world? Maybe you got it right and it’s a hit – it’s been played [...]
September 9th, 2009
by Ada Chen
Geoffrey Zatkin, president and COO of Electronic Entertainment Design and Research (EEDAR), gave an interesting talk about what strategic questions developers should ask themselves before diving into game development. While I don’t believe that this is 100% relevant to the Flash games market, it did raise some interesting questions for me on how smaller [...]
September 8th, 2009
by Ada Chen
I spent the past weekend at Penny Arcade Expo in Seattle. It was a fantastic, packed event and definitely felt more like a gamer convention than a developer convention. The gamer enthusiasm ran the gamut from complex D&D games featuring 20-sided dice, card games like Magic, to XBLA games and hardcore console games. This [...]
April 8th, 2009
by Panayoti Haritatos
Panayoti from Urbansquall rejoins us for a postmortem analysis on the release of the engaging action puzzler, Robo Riot. He walks us through an analysis of what his learnings, successes and regrets in retrospect after releasing the game. Read on for more! – Ada
Robo Riot is different from the usual sort of project [...]
February 23rd, 2009
by Alexander Shen
Dissecting and Relabeling the Genre
So outside of Flash Game Friday posts, it’s pretty apparent that I have an unhealthy obsession with the Dress-Up Game genre. After some pondering and walking around the streets of San Francisco, I came upon the conclusion that made the most sense to me. The reason I like [...]
February 17th, 2009
by Panayoti Haritatos
I discovered my favorite type of game development project when I had the opportunity to work on three different game banners this last year. I don’t mean those awful flashing advertisements claiming you can win an Xbox if you hit the monkey with a banana. I’m talking about replacements for the static headers we [...]