BioGems: “The Making Of” Introduction BioGems is Mochi Media’s first in-house game, which can be found in the Mochi Media games catalog. It’s a puzzle battle game in which space pets fight to protect their planet. By matching gems on a board, the player gets his pet to attack the opponent, defend itself for a [...]
Category: Front Page
10 Tips When Developing for Multiple Devices by Mike Jones
You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms). One of the things that became apparent was that even though I saved a massive [...]
Flash Game Developer Tips #9 by Photon Storm
Tip #9 – Dealing with a lack of motivation to finish your game You are not alone Everyone suffers from this problem at one point or another: You simply can’t face the thought of working on your game. This is especially hard when making the game in your “free time”. It’s all too easy to [...]
Announcing Mochi Achievements!
I am happy to announce the official release of the new Mochi Achievements API! Mochi Achievements API Summary Flash game developers can now implement a completely customizable achievements system in your games that is free, flexible, and easy to use. The Mochi Achievements API also gives developers the flexibility of 2 toaster sizes (toaster = [...]
Post Mortem: Papa’s Taco Mia by Flipline Studios
Post Mortem: Papa’s Taco Mia! Introduction Papa’s Taco Mia! is the third game in our series of hands-on cooking sims, with Papa Louie expanding his restaurant empire and branching out into the taco business. The original time-management game in the series launched way back in 2007, and since then we hadn’t seen very many [...]
Tutorial: 3D Car With A Camera Following It
Ever wondered how to build a simple 3D car movement with camera that follows the car? Let’s have a look at this tutorial, which uses Alternativa 3D 8 (Molehill). Download Alternativa 3D 8. This tutorial consist of these parts: – move the car with keyboard controls – follow the car with the camera The final [...]
Virtual Controllers for Touch-Based Devices pt. 1
Virtual Controllers For Touch Based Devices (pt.1) As I’m working on a series of articles on Pushbutton Engine I thought I’d use that as a basis for testing some virtual controllers I have be playing about with. For one, it saves me for having to create the majority of the scaffold code and concentrate on [...]