Category: Front Page

The Making of BioGems

BioGems: “The Making Of” Introduction BioGems is Mochi Media’s first in-house game, which can be found in the Mochi Media games catalog. It’s a puzzle battle game in which space pets fight to protect their planet. By matching gems on a board, the player gets his pet to attack the opponent, defend itself for a [...]

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10 Tips When Developing for Multiple Devices by Mike Jones

You may have seen my recent post about porting the Flixel based demo game ‘Mode’ to various devices. (If not I suggest you check it out as it has some photos of Mode running on a selection of different platforms). One of the things that became apparent was that even though I saved a massive [...]

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Flash Game Developer Tips #9 by Photon Storm

Tip #9 – Dealing with a lack of motivation to finish your game You are not alone Everyone suffers from this problem at one point or another: You simply can’t face the thought of working on your game. This is especially hard when making the game in your “free time”. It’s all too easy to [...]

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Announcing Mochi Achievements!

I am happy to announce the official release of the new Mochi Achievements API! Mochi Achievements API Summary Flash game developers can now implement a completely customizable achievements system in your games that is free, flexible, and easy to use. The Mochi Achievements API also gives developers the flexibility of 2 toaster sizes (toaster = [...]

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Post Mortem: Papa’s Taco Mia by Flipline Studios

Post Mortem: Papa’s Taco Mia!   Introduction Papa’s Taco Mia! is the third game in our series of hands-on cooking sims, with Papa Louie expanding his restaurant empire and branching out into the taco business.  The original time-management game in the series launched way back in 2007, and since then we hadn’t seen very many [...]

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Tutorial: 3D Car With A Camera Following It

Ever wondered how to build a simple 3D car movement with camera that follows the car? Let’s have a look at this tutorial, which uses Alternativa 3D 8 (Molehill). Download Alternativa 3D 8. This tutorial consist of these parts: – move the car with keyboard controls – follow the car with the camera The final [...]

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Virtual Controllers for Touch-Based Devices pt. 1

Virtual Controllers For Touch Based Devices (pt.1) As I’m working on a series of articles on Pushbutton Engine I thought I’d use that as a basis for testing some virtual controllers I have be playing about with. For one, it saves me for having to create the majority of the scaffold code and concentrate on [...]

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