FGS 2012 Advisory Board Interview Series This is part five in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
Category: Front Page
FGS 2012 Advisory Board Series: Simon Lachance
FGS 2012 Advisory Board Interview Series This is part four in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
Mochi Community Contribution: Creating Ally AI by Danny Buoncore
Creating Ally AI That Locates Nearest Enemy and Attacks In this tutorial, you will learn: Basic for loop usage Basic array usage How to find the distance between two points How to use Math.atan2() to have MovieClips follow each other How to fire projectiles How to split a velocity vector into two perpendicular lines using [...]
FGS 2012 Advisory Board Interview Series: Jakub Dvorský
FGS 2012 Advisory Board Interview Series This is part three in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
FGS 2012 Advisory Board Interview Series: Daniel McNeely
FGS 2012 Advisory Board Interview Series This is part two in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This [...]
FGS 2012 Advisory Board Series: Carl Trelfa of thePodge
FGS 2012 Advisory Board Interview Series This is part one in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of FGS, and hear their thoughts on both the conference and the games industry in general. This week’s [...]
Building A Retro Platform Game In Flixel, Pt. 1
Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]
How To Put A New Spin On An Old Genre
Coming up with an idea for a flash game is tough work, but it’s even tougher to come up with an idea that hasn’t been done before. So many games have been released, that it seems like everything has been done. But sometimes all it takes is a little tweaking on an old idea to [...]
Recap: Mochi London 2011
What Is Mochi London? Mochi London has been held for 3 consecutive years now as a community-driven Flash game developer meetup averaging 8-12 attendees, and has traditionally resulted in open conversations with regards to Flash game development. Ernesto Quezada and myself have been to every single one, with Ernesto serving as the organizer the [...]
The Making of BioGems
BioGems: “The Making Of” Introduction BioGems is Mochi Media’s first in-house game, which can be found in the Mochi Media games catalog. It’s a puzzle battle game in which space pets fight to protect their planet. By matching gems on a board, the player gets his pet to attack the opponent, defend itself for a [...]