My name is Joe Gruender and I head up the advertising efforts at Mochi Media. I have led the Mochi ads team for nearly 4 years. My goal of this post is to update you on Mochi’s ads business – where we are today, ad industry market forces in play, and what our plans are [...]
Category: Front Page
Tutorial: Custom Leaderboards With Mochi API (AS3)
Hi everyone, I haven’t found any example how to create a custom leaderboard, so I’ve decided to create one. I’m sure that it can be useful for you :) To follow this tutorial, you should be familiar with the information in the Mochi Media docs. With just a little bit of time, we will create [...]
FGS 2012 Advisory Board Interview Series: Chris Benjaminsen
FGS 2012 Advisory Board Interview Series This is part five in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
FGS 2012 Advisory Board Series: Simon Lachance
FGS 2012 Advisory Board Interview Series This is part four in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
Mochi Community Contribution: Creating Ally AI by Danny Buoncore
Creating Ally AI That Locates Nearest Enemy and Attacks In this tutorial, you will learn: Basic for loop usage Basic array usage How to find the distance between two points How to use Math.atan2() to have MovieClips follow each other How to fire projectiles How to split a velocity vector into two perpendicular lines using [...]
FGS 2012 Advisory Board Interview Series: Jakub Dvorský
FGS 2012 Advisory Board Interview Series This is part three in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
FGS 2012 Advisory Board Interview Series: Daniel McNeely
FGS 2012 Advisory Board Interview Series This is part two in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This [...]
FGS 2012 Advisory Board Series: Carl Trelfa of thePodge
FGS 2012 Advisory Board Interview Series This is part one in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of FGS, and hear their thoughts on both the conference and the games industry in general. This week’s [...]
Building A Retro Platform Game In Flixel, Pt. 1
Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]
How To Put A New Spin On An Old Genre
Coming up with an idea for a flash game is tough work, but it’s even tougher to come up with an idea that hasn’t been done before. So many games have been released, that it seems like everything has been done. But sometimes all it takes is a little tweaking on an old idea to [...]