Category: Flash Development

Adobe Webinars: Going Multi-Screen with Flash – June 22-24

Spreading the word on behalf of Adobe, they are putting on a free webinar series later this month to introduce the multi-screen development capabilities for Flash. This is a great opportunity for all of you to learn about developing Flash for mobile as well as get all your burning questions answered by Adobe. So make [...]

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Tutorial – EasyRPG: Persistent Login and Data with MochiSocial

Good day, MochiLand! In an effort in teach the community about the tools that Mochi Media offers, I’ve decided to start creating a tutorial series spotlighting these tools and how you guys can use them in your games! Hopefully this series of tutorials can eliminate any barriers of entry and get you to making games [...]

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Session Recordings from Flash Gaming Summit

Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details. Robertson Auditorium Presentations Opening Keynote – Jameson Hsu, CEO, Mochi Media Panel: 4 keys to a successful social [...]

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January 2010 Contest – Fairytale Nights

Deadline: January 29th, 2010 – 11:59PM PST I’m sure you’ve all been speculating about what the newest monthly contest theme was going to be. Well, here it is: Fairytale Nights. This month’s theme is more of a theme-theme as opposed to a game mechanic theme. It is a bit less conformed in terms of game [...]

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Results of the Flash Games Market Survey

When we invited the Flash games community to take a Flash Games Market Survey last July, we were seriously impressed by the huge participation levels that we received from the community.  The goal of the survey was to compile the first study ever on what the Flash games market and industry looks like. We received [...]

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MochiCoins Premium Program – BETA

Here at Mochi we are always interested in hearing about your ideas and foster creativity within your mind as a developer and game creator. We’re also here to help you monetize those things so you’re able to continue to pursue the road of game creation as either a hobby, part-time money maker or serious profession. [...]

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Mochi Coins Best Practices: Mochi Coins Best Practices – Part III

If you haven’t already, make sure to check out Mochi Coins Best Practices – Part I and Mochi Coins Best Practices – Part II first! Welcome to part three of our three part “Mochi Coins Best Practices” series! These are just some things we’ve noticed since we released the API and how addressing some of [...]

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Flash Game Post-Mortem: Plastic Attack!

Thanks again to Will Hankinson for permission to post an insightful post-mortem on Plastic Attack, part of Mochi Media’s Batman: Brave and the Bold casting call. He also wrote a great post-mortem on his game Filler earlier this year. – Ada Winners for the Batman: Brave and the Bold game contest were announced back in [...]

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Flash Game Post-Mortem: Now Boarding

We released our first game, Now Boarding, a little over a year ago. I’ve been putting off writing a post-mortem on it for a while, because I’ve been busy. However, I recently resolved to write down more of what we’ve learned, and then Ada Chen from Mochi asked if I would be willing to write [...]

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Mochi Coins Best Practices: Mochi Coins Best Practices – Part II

If you haven’t already, make sure to check out Mochi Coins Best Practices – Part I first! Welcome to part two of our three part “Mochi Coins Best Practices” series! These are just some things we’ve noticed since we released the API and how addressing some of these things may increase sales in your games! [...]

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