Hi everyone, I haven’t found any example how to create a custom leaderboard, so I’ve decided to create one. I’m sure that it can be useful for you :) To follow this tutorial, you should be familiar with the information in the Mochi Media docs. With just a little bit of time, we will create [...]
Category: Flash Development
FGS 2012 Advisory Board Series: Simon Lachance
FGS 2012 Advisory Board Interview Series This is part four in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
Mochi Community Contribution: Creating Ally AI by Danny Buoncore
Creating Ally AI That Locates Nearest Enemy and Attacks In this tutorial, you will learn: Basic for loop usage Basic array usage How to find the distance between two points How to use Math.atan2() to have MovieClips follow each other How to fire projectiles How to split a velocity vector into two perpendicular lines using [...]
Adding Mochi Ads & Scores to a Stencyl Game
Mochi Media is one of the most popular ways for Flash game developers to make money with their games using their in-game ads product Mochi Ads. Mochi is also a one-stop solution for game analytics, achievements, leaderboards, and virtual currency. StencylWorks is an easy way to visually create Flash and iOS games for non-coders and [...]
Building A Retro Platform Game In Flixel, Pt. 1
Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]
Recap: Mochi London 2011
What Is Mochi London? Mochi London has been held for 3 consecutive years now as a community-driven Flash game developer meetup averaging 8-12 attendees, and has traditionally resulted in open conversations with regards to Flash game development. Ernesto Quezada and myself have been to every single one, with Ernesto serving as the organizer the [...]
Mochi Community Event Wrap-Up: All About Ads!
All About Ads The Mochi community event “All About Ads” has come and gone, thanks to everyone for stopping by! We hope it was informational, if not at least a little bit entertaining. If you missed it don’t worry- we have some wrap-up information for you! You can watch the recorded presentation, check out the [...]
Announcing Mochi Achievements!
I am happy to announce the official release of the new Mochi Achievements API! Mochi Achievements API Summary Flash game developers can now implement a completely customizable achievements system in your games that is free, flexible, and easy to use. The Mochi Achievements API also gives developers the flexibility of 2 toaster sizes (toaster = [...]
Post Mortem: Papa’s Taco Mia by Flipline Studios
Post Mortem: Papa’s Taco Mia! Introduction Papa’s Taco Mia! is the third game in our series of hands-on cooking sims, with Papa Louie expanding his restaurant empire and branching out into the taco business. The original time-management game in the series launched way back in 2007, and since then we hadn’t seen very many [...]
Tutorial: 3D Car With A Camera Following It
Ever wondered how to build a simple 3D car movement with camera that follows the car? Let’s have a look at this tutorial, which uses Alternativa 3D 8 (Molehill). Download Alternativa 3D 8. This tutorial consist of these parts: – move the car with keyboard controls – follow the car with the camera The final [...]