March 9th, 2010
by Ada Chen
Thanks to everyone who joined us at Flash Gaming Summit to make it a success! We had over 500 attendees registered who participated in two tracks. Visit the Flash Gaming Summit Website for the full program details.
Robertson Auditorium Presentations
Opening Keynote – Jameson Hsu, CEO, Mochi Media
Panel: 4 keys to a successful social game
Panel: Money [...]
December 18th, 2009
by Alexander Shen
Deadline: January 29th, 2010 – 11:59PM PST
I’m sure you’ve all been speculating about what the newest monthly contest theme was going to be. Well, here it is: Fairytale Nights. This month’s theme is more of a theme-theme as opposed to a game mechanic theme. It is a bit less conformed in [...]
December 11th, 2009
by Ada Chen
When we invited the Flash games community to take a Flash Games Market Survey last July, we were seriously impressed by the huge participation levels that we received from the community. The goal of the survey was to compile the first study ever on what the Flash games market and industry looks like. We [...]
November 13th, 2009
by Alexander Shen
Here at Mochi we are always interested in hearing about your ideas and foster creativity within your mind as a developer and game creator. We’re also here to help you monetize those things so you’re able to continue to pursue the road of game creation as either a hobby, part-time money maker or [...]
October 19th, 2009
by Alexander Shen
If you haven’t already, make sure to check out Mochi Coins Best Practices – Part I and Mochi Coins Best Practices – Part II first!
Welcome to part three of our three part “Mochi Coins Best Practices” series! These are just some things we’ve noticed since we released the API and how addressing some [...]
October 19th, 2009
by Will Hankinson
Thanks again to Will Hankinson for permission to post an insightful post-mortem on Plastic Attack, part of Mochi Media’s Batman: Brave and the Bold casting call. He also wrote a great post-mortem on his game Filler earlier this year. – Ada
Winners for the Batman: Brave and the Bold game contest were announced back in [...]
October 14th, 2009
by Tom Mason
We released our first game, Now Boarding, a little over a year ago. I’ve been putting off writing a post-mortem on it for a while, because I’ve been busy. However, I recently resolved to write down more of what we’ve learned, and then Ada Chen from Mochi asked if I would be willing to [...]
October 6th, 2009
by Alexander Shen
If you haven’t already, make sure to check out Mochi Coins Best Practices – Part I first!
Welcome to part two of our three part “Mochi Coins Best Practices” series! These are just some things we’ve noticed since we released the API and how addressing some of these things may increase sales in your [...]
July 29th, 2009
by Ada Chen
Last week I spoke at the Casual Connect conference about the emerging monetization opportunities in Flash games. For those of you who remember my talk last year on existing monetization opportunities, this talk is much more focused on the new ones that are just emerging. I’ve embedded the slides below, but wanted to [...]
July 21st, 2009
by Ada Chen
Hello from Seattle! Today at the Casual Connect conference, we’ve announced the launch of the new Mochi Coins API, a ground-breaking solution for game developers to sell virtual goods and upgrades in their games. The new Coins API is the latest addition to our suite of products which empowers Flash game developers around the [...]