I am happy to announce that the results are in for the 2012 Flash Games Market Survey! This is the 4th year we have conducted the Flash Games Market Survey. This year we partnered with Adobe and FGL.com once again, giving us a very broad reach. Each year, we poll members from the Flash game [...]
Category: Flash Development
John Cooney (jmtb02): FGS 5 Advisory Board Interview Series
FGS 5 Advisory Board Interview Series, Take 3 Welcome to my third installment of the FGS 5 Advisory Board Interview Series! This is your chance to get to know the folks who will determine the content of FGS 5, getting their thoughts on both the conference and the games industry in general. My third interview [...]
Mochi London 2012 Recap
Mochi London 2012 – Better late than never edition! In this write up I’ll try not to mention Nando’s too much. Seriously! I’ll try. Of course, this is the better late than never edition as I also aimed to get this write-up out as fast as I could but I’ve been super busy since Mochi [...]
Mochi Ads for Unity3D Flash Games
As some of you may have noticed, Unity3D currently has a public preview period for their Flash exporting feature. During this preview period, you can export your Unity3D games as a .swf game for free. Now, loving Mochi as much as we all do, we want to make some money from our games using MochiAds [...]
Tutorial: Custom Leaderboards With Mochi API (AS3)
Hi everyone, I haven’t found any example how to create a custom leaderboard, so I’ve decided to create one. I’m sure that it can be useful for you :) To follow this tutorial, you should be familiar with the information in the Mochi Media docs. With just a little bit of time, we will create [...]
FGS 2012 Advisory Board Series: Simon Lachance
FGS 2012 Advisory Board Interview Series This is part four in a series of interviews of the Flash Gaming Summit 2012 Advisory Board. This is your chance to get to know the folks who determine the content of Flash Gaming Summit, getting their thoughts on both the conference and the games industry in general. This week’s [...]
Mochi Community Contribution: Creating Ally AI by Danny Buoncore
Creating Ally AI That Locates Nearest Enemy and Attacks In this tutorial, you will learn: Basic for loop usage Basic array usage How to find the distance between two points How to use Math.atan2() to have MovieClips follow each other How to fire projectiles How to split a velocity vector into two perpendicular lines using [...]
Adding Mochi Ads & Scores to a Stencyl Game
Mochi Media is one of the most popular ways for Flash game developers to make money with their games using their in-game ads product Mochi Ads. Mochi is also a one-stop solution for game analytics, achievements, leaderboards, and virtual currency. StencylWorks is an easy way to visually create Flash and iOS games for non-coders and [...]
Building A Retro Platform Game In Flixel, Pt. 1
Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]
Recap: Mochi London 2011
What Is Mochi London? Mochi London has been held for 3 consecutive years now as a community-driven Flash game developer meetup averaging 8-12 attendees, and has traditionally resulted in open conversations with regards to Flash game development. Ernesto Quezada and myself have been to every single one, with Ernesto serving as the organizer the [...]