August 17th, 2009
by Ada Chen
Happy Monday! For those of you who didn’t see the sneak peek from following our Twitter account (@mochimedia), we have some hot wallpapers for you to check out!
Our resident creative genius Sebastien “Superdeux” Roux has whipped up some amazing Mochi wallpapers for your desktop and iPhone. Sebastien was the brilliant mind who was behind [...]
May 19th, 2009
by Peter McKenna
Recently, we announced the launch of our brand new game portal, GambrinousGames.com. I’d like to take a few minutes of your time to talk to you about how we launched our portal in record time, and how this same process can be quick and painless for you too. Gather ’round everyone and let me [...]
January 6th, 2009
by Rob James
There’s no formula anyone can tell you to make make a really successful Flash game. A great game doesn’t have to have good artwork, be complicated or even be hard to program. However, there are a number of things which you can do to make your game more appealing for selling your game for [...]
May 13th, 2008
by Zach Young
Wondering what tools you should use to create the best sound and music effects in your game? In this helpful read, Zach Young opens up his toolkit. What’s in yours? Tell us! — Maya
With the evolution of web-based games running at a break-neck pace, a developer’s tools become their lifeline to keeping their [...]
September 20th, 2007
by Rob James
Well you’ve finished your most excellent latest flash game all that’s left is to stick on a menu screen. 5 minutes later with a picture in the background, slap a few bits of text around and the jobs done, sweet.
I despair sometimes, there are some great games out there with truly dreadful menu design. [...]