In consideration of all the feedback which this post has generated, we have decided to remove it from the MochiLand blog. While it’s great to have opinions heard and a perspective from another side of development — at the same time, we don’t want to be in the position of being seen as endorsing game development practices that are in the gray area. It’s clear from all the feedback (thanks!) on the article that people’s expectations of MochiLand content are high, and we aim to deliver.
August 24th, 2009
The work scheme of an independent Flash developer
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http://www.mugalon.com Tobias
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http://www.untoldentertainment.com Ryan Henson Creighton
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http://evolutionlive.blogspot.com/ axcho
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http://www.gamingyourway.com Squize
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http://www.elite-games.net Badim
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http://www.elite-games.net Badim
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http://bowlerhatgames.com/ Josh
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http://www.untoldentertainment.com Ryan Henson Creighton
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http://www.untoldentertainment.com Ryan Henson Creighton
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http://www.photonstorm.com Richard Davey
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http://www.elite-games.net Badim
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http://www.elite-games.net Badim
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http://evolutionlive.blogspot.com/ axcho
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http://www.shortandhappy.com K. Thor Jensen
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http://www.untoldentertainment.com Ryan Henson Creighton
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http://cavalcadegames.com/blog cavalcadegames
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http://www.aorchard.com rosedragon
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http://cavalcadegames.com/blog cavalcadegames
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http://www.wazooinc.com wazoo
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http://www.elite-games.net Badim
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S
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http://www.elite-games.net Badim
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http://tronster.com Tronster
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http://bowlerhatgames.com/ Josh
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http://www.elite-games.net Badim
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http://bowlerhatgames.com/ Josh
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http://blog.elite-games.net Badim
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http://bowlerhatgames.com/ Josh
