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	<title>Comments on: Selling Premium Content: The Drunken Masters Experiment</title>
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		<title>By: Colin</title>
		<link>http://mochiland.com/articles/selling-premium-content-the-drunken-masters-experiment/comment-page-1#comment-35274</link>
		<dc:creator>Colin</dc:creator>
		<pubDate>Wed, 20 Aug 2008 00:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=324#comment-35274</guid>
		<description>Hey, great article.

I&#039;m the CEO of 3RD sense, the guys behind the Swords and Sandals games. There are some very interesting points here and Dan, you have hit a lot of the same problems and challenges we have had and still have.

Couple of things we&#039;ve found out. First off, a very small percentage of people who play a game buy a &#039;deluxe&#039; version. However, we&#039;ve also found that within reason, the price doesn&#039;t matter. In other words Dan, I think you would have had almost as many conversions if you had charged $15 or $20 for your game. The really hard thing to achieve is getting the players to get their wallet out. If you had, you would have made a lot more money. Let&#039;s say you would have got 50% of the sales, but made 414 dollars per sale, then your numbers would have bought a lot more than a 6 pack.

All in all though, this is a really tough problem to solve for any individual game developer. From the comments here, I guess that you&#039;re not aware that we&#039;ve opened up Fizzy.com to allow developers to sell their &#039;deluxe&#039; games on Fizzy. Take a look at www.fizzy.com/developers and you can sign up today, get access to an SDK, get online reporting, marketing and all the transaction stuff. It&#039;s still in beta, but we are trying to create with this developer portal, what you are looking for.

Either way, best of luck with your ongoing game development!</description>
		<content:encoded><![CDATA[<p>Hey, great article.</p>
<p>I&#8217;m the CEO of 3RD sense, the guys behind the Swords and Sandals games. There are some very interesting points here and Dan, you have hit a lot of the same problems and challenges we have had and still have.</p>
<p>Couple of things we&#8217;ve found out. First off, a very small percentage of people who play a game buy a &#8216;deluxe&#8217; version. However, we&#8217;ve also found that within reason, the price doesn&#8217;t matter. In other words Dan, I think you would have had almost as many conversions if you had charged $15 or $20 for your game. The really hard thing to achieve is getting the players to get their wallet out. If you had, you would have made a lot more money. Let&#8217;s say you would have got 50% of the sales, but made 414 dollars per sale, then your numbers would have bought a lot more than a 6 pack.</p>
<p>All in all though, this is a really tough problem to solve for any individual game developer. From the comments here, I guess that you&#8217;re not aware that we&#8217;ve opened up Fizzy.com to allow developers to sell their &#8216;deluxe&#8217; games on Fizzy. Take a look at <a href="http://www.fizzy.com/developers" rel="nofollow">http://www.fizzy.com/developers</a> and you can sign up today, get access to an SDK, get online reporting, marketing and all the transaction stuff. It&#8217;s still in beta, but we are trying to create with this developer portal, what you are looking for.</p>
<p>Either way, best of luck with your ongoing game development!</p>
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		<title>By: Jack</title>
		<link>http://mochiland.com/articles/selling-premium-content-the-drunken-masters-experiment/comment-page-1#comment-29067</link>
		<dc:creator>Jack</dc:creator>
		<pubDate>Mon, 21 Jul 2008 14:01:02 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=324#comment-29067</guid>
		<description>&lt;strong&gt;multiplayer flash games...&lt;/strong&gt;

This enables authors to keep track of who is linking to, or referring to their articles. Some weblog software programs, such as Wordpress,...</description>
		<content:encoded><![CDATA[<p><strong>multiplayer flash games&#8230;</strong></p>
<p>This enables authors to keep track of who is linking to, or referring to their articles. Some weblog software programs, such as Wordpress,&#8230;</p>
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		<title>By: Dan</title>
		<link>http://mochiland.com/articles/selling-premium-content-the-drunken-masters-experiment/comment-page-1#comment-11085</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 04 May 2008 07:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=324#comment-11085</guid>
		<description>From what I&#039;ve heard (since writing the article) there are at least 3 different companies coming up with a system similar to that, and they&#039;re all building their stuff around existing communities (like Kongregate&#039;s).  It&#039;s exciting stuff, and I&#039;m interested to see what will happen.  Kongregate&#039;s premium content, as far as I understand, is mainly intended for multiplayer games.

I&#039;d be really interested in what happened with StormWinds. I remember seeing the in-game pitch for the premium version- it was an awesome game.</description>
		<content:encoded><![CDATA[<p>From what I&#8217;ve heard (since writing the article) there are at least 3 different companies coming up with a system similar to that, and they&#8217;re all building their stuff around existing communities (like Kongregate&#8217;s).  It&#8217;s exciting stuff, and I&#8217;m interested to see what will happen.  Kongregate&#8217;s premium content, as far as I understand, is mainly intended for multiplayer games.</p>
<p>I&#8217;d be really interested in what happened with StormWinds. I remember seeing the in-game pitch for the premium version- it was an awesome game.</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/selling-premium-content-the-drunken-masters-experiment/comment-page-1#comment-11084</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Sun, 04 May 2008 07:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=324#comment-11084</guid>
		<description>Thanks for sharing your experience with premium content. It would be interesting to find out how it compared with Hero Interactive&#039;s StormWinds game.

My understanding is that Kongregate is planning to implement a system like the one you propose, but I have no idea when it will actually happen.</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your experience with premium content. It would be interesting to find out how it compared with Hero Interactive&#8217;s StormWinds game.</p>
<p>My understanding is that Kongregate is planning to implement a system like the one you propose, but I have no idea when it will actually happen.</p>
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