Recap: Mochi London 2013

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Mochi London 2013 – Later than last year edition!

This year I’m on point! The write-up is later than last year, I’ve got to win something for that, right? Right? Fine…. I’m sorry! To open I’m going to say this year I sadly can’t mention Nando’s much as we didn’t get to do the ritual “After Mochi London Nando’s”, it’s like the last super, every year, or something like that!

Nandos

Ohhh yes, that PERi-PERi goodness!

Do you know what Mochi London is yet?

You might be one of the few who actually don’t know what Mochi London is. Well don’t fret, I’ll tell you what it is! Mochi London is an event for the indie games community, by the indie games community fueled by love for the indie community. Both Ernesto and I are indie game developers so I guess if you want to boil it down, this is our ideal community event come to life! It’s still a two-day event as it always has been; however, this year we’ve injected it with a big dose of awesome with day 2 morphing into a game jam! Big special thanks to Kongregate for sponsoring this year!

The two-headed hydra. But who are we?

ErnestoFirst up we’ve got Ernesto! Ernesto Quezada is a Games Developer/Publisher from El Salvador. He moved to London in 2002 and has worked professionally as a Flash Developer for companies like Gamesys, Evolution Gaming and Playtech, and currently works for a cool start-up as a Lead Developer. He lives in Canary Wharf with his girlfriend and baby daughter Nicole who is already being trained to become a games developer like her dad :). He publishes games over at www.games-garden.com too!

MemeI’ll go last, being gentlemanly and all that. So yeah, I’m Chris Jeffrey. The end. Okay, I’m an independent game developer from the UK, I’ve been developing games since I was 16 and somehow I’m now 23 (I feel old). I develop games under the name ChrisJeff Games, some of those games are Platcore, Space Is Key series, Above Average Guy (might be out by the time this goes out, might not be- I hope it is!), There Goes The TV and so on. I’m also 1/3 of the podcast Super Indie Pals along with my good pals Jimp & Jay Armstrong! We talk about a bunch of stuff and have a laugh, it’s good fun.

You can usually see me posting rambles on my blog and twitter. Oh, and did I say I love Nando’s!?

It’s time to meet the speakers!

 

Speaker Speaker Bio Sessions
Matt RoszakIndie Developer, Kupo707 Matt is best known for his Flash game series Epic Battle Fantasy, and related spinoffs, which have been incredibly successful on Kongregate, Armor Games and similar sites. Follow me at @Kupo707. A Postmortem of Epic Battle Fantasy 4 EBF4 is the latest game in a series of free turn based RPGs.This presentation looks at the game’s performance in areas such as player satisfaction, marketing, web distribution and premium content sales.
Danny ParkerHead of Technology, NinjaKiwi Europe. As Head of Technology at Ninja Kiwi Europe Danny oversees development of in-house technology for Mobile, Tablet and other native platforms. From developing console downloadable titles such as Flock! and Final Fight: Double Impact to bigger boxed titles such as Crackdown 2, Danny has always had a love for the development ethos of mobile and web games. Follow me at @mono_eric3. Coding without class A retrospective on when Flash development was quick and dirty and so much fun. With advances in language, technology and the devices we play on, the development of games has become very professional and perhaps a little less enjoyable. Here we take a look at what made it so much more fun, and how it can still be really useful when developing today.
Chris JeffreyIndie Developer, ChrisJeff GamesJames Pearmain,Artist, JimpJay ArmstrongIndie Developer, Jay Armstrong Games Super Indie Pals is a concoction of three indie developers from the UK that ramble every month in the form of a podcast and bless your ears with industry talk and interviews with prominent players in the industry.

Chris heads ChrisJeff Games and has developed games such as Space is Key, Platcore, There goes the TV, Above Average Guy and more! Follow me at @ChrisJeffGames.

Jimp on the other hand is a wizard with art. Some of his works are Sushi Cat, Penguinz, Corporation Inc, Tokyo Guinea Pop and many others. Follow me at @Artjimp.

Jay is a double threat, he programs and draws fun stuff. You’ll see him in the form of Super Adventure Pals, Bearbarians, Rocket pets and more. Follow me at @Jaymaxarmstrong.

Super Indie Panel The Super Indie Pals bring their enthusiastic podcast about game development to the stage for a Q&A panel and live podcast. The talk will feature conversations with industry guests. Audience participation will be encouraged for an open forum format. Not optional.
Reece Millidge, Indie Developer, Damp Gnat Reece Millidge turned to independent games development after 15 years study & work in London’s animation industry. Reece now focuses on bringing striking aesthetics and visual narrative to games at his solo studio Damp Gnat in Brighton UK. Works include the award winning ‘Wonderputt’ and one of E3′s Into The Pixel winners ‘Icycle: On Thin Ice’ coming soon from Chillingo. Follow me at @dampgnat. Post mortem of Icycle: On Thin Ice Reece will reveal stats for his newly released game Icycle: On Thin Ice, as well as talk about the project creation process (including code and timeline animation etc.) Reece plans to open the kimono….whether you like it or not. But you’ll probably like it.
Tony Lavelle, Game Developer, Formally Armor Games -currently at Rebellion. I started out making terrible games on Newgrounds as a hobby. I’ve had several successful game series, most notably Indestructotank, Shift, Upgrade Complete and KOLM, and have had my games and designs ported from the Flash platform to numerous others, including iPhone, Android, PSN and the Nintendo 3DS, with varying degrees of success. Follow me at @the_exp. The Indie Advantage Having been at Armor Games for over half a decade, and now rebellion for 6 months, my views on why rapid prototyping and full creative control by an individual or small team will very soon overtake the profit making ability of small indie teams over unwieldy large developer teams when it comes to adapting to the modern landscape for mid level and social non AAA budget games.

Day one. On a scale of 1 to OMG IT WAS AMAZING, how good was it?

So just to set the scene of the weekend a little more, I was dying. Seriously, I was dying, I saw the bright light and everything! I think I had some insane flu that just shut my body down and made me feel as weak as a jaffa cake (they are pretty weak, snap one, trust me), so with that in mind the whole weekend lasted forever for me!

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And day one kicks off!

To be honest I think day one went perfect. After every Mochi London I think we can’t get a better line up of developers and we just end up smashing the previous year I think. This year was definitely my favourite due to the sheer amount of information that was shared in the room, it’s something you really don’t get in any other event and at Mochi London it even goes that step further of the audience having discussions and being a part of it all throughout which is something that I think our Super Indie Panel took full advantage off and really fueled some amazing and great topics between everyone in the audience.

Matt Roszak letting us in to his world of Epic Battle Fantasy!

Matt Roszak letting us in to his world of Epic Battle Fantasy!

Day one is honestly something I could write about for way too long, especially on each of the topics and developers on the day but what I really want to say is this turned out to be the best Mochi London in my eyes and if you’ve been to all of them, I’m sure you’d agree too!

Group shot after the event, at the pub!

Group shot after the event, at the pub!

 

Day two got upgraded like you wouldn’t believe!

Seriously day two got some mega DLC that you don’t even need to download, it’s just there, waiting for you instantly! The big change in Sunday was that we got upgraded our traditinal pub meetup, (which is how Mochi London actually began) to an ultra-cool GAME JAM! We even found an epic location to host the jam- a completely game-themed bar called Loading Bar (co-located with “MADD”), located in London’s Soho district. This place was a perfect fit for a game jam…I mean really, who doesn’t want to drink and make games?

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Look at all those happy faces!

We decided to give people some flexibility in the game jam whilst still encouraging creativity (participants only had 10 hours to make a game). We didn’t want to give people open ended themes that they could just go insane with and end up having nothing to show for it at the end of the day. We opted for an ‘instajam’, we gave the jammers three sets of two images to chose from (with one imaging providing a theme for the game environment the other providing character inspiration). Gentleman Bridge Underwater Birds Desert Polar Bear

I’ve got to say we had a good turnout. I think we did learn a lot about it and moving forward we’ll try to tighten things up a little. You can see what people made at the end of this article, they’re insanely cool! :|

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Cool stuff in the making!

Game Jam games! These are what you really want…

Before I show you the games, I want to say this is the first game jam I’ve ever run and I think this rings true also for Mochi but blimey, I feel this actually ran so well and I’m proud of everyone for how it turned out. Seeing the enthusiasm from everyone and people share and show off their games with each other during the process was also brilliant.

This is how Jellyfish lover was born...

This is how Jellyfish lover was born…

If I was to do it again I definitely think I could have been a little more organized (I turned up a little late and everyone was already sat down making games). I really wanted to kick off the day with pairing people up (if they didn’t have anyone, but this turned out well and I don’t think anyone was left out at all) and also wanted to remind people of the themes; however, since it wasn’t an insanely large crowd I think this ran relatively smoothly regardless.

Saying all that though, it still turned out fantastic and by god, you lot are a creative bunch. Makes me proud to have come from ‘the Flash roots’ no matter where technology is taking people to now. People are so bloody creative and no matter what platform people move to, it’s going to shine in whatever they do I think! *tips off hat*

Oh also, if you want to download one, thanks to the developers you can! Just click a picture below and you’ll grab it! :)

Rob Donkin & John Donkin

Mr Monocles Exquisite Hats This game is mad! Basically the objective is to get your rather gentlemanly bloke to his hat. He always seems to have lost it and for some reason it’s floating. HE’S A FUTURE GENTLEMAN WITH A LEVITATING HAT?! But to get this hat, you’re given a limited number of objects to drop (Candy canes, Donuts etc) and make a bridge out of them and climb up it to collect the hat. Definitely an awesome game and these guys didn’t even put in a full day as they had to leave early, so imagine what’d be done if they threw in a full day?

Mrmono

Mr Monocles Exquisite Hats

Twitters Rob Donkin John Donkin

Chris Jeffrey, James Pearmain, Jay Armstrong & Ruud van Boerdonk

Jellyfish Lover To be honest, I don’t even know what to say about our game. The concept was just dragged up from the bowels of randomness to be honest, but it worked! I actually didn’t have a laptop so I took the producer role (I did alright if I dare say so myself, I mean, Jellyfish Lover speaks for itself!) Also EA, I will not sell my soul to you, stop sending me emails trying to poach me, I don’t want to work for you, I’m better than that! Jellyfish Lover is ours! So yeah, I took producer role due to not having a laptop so that left Jimp to doodle and Jay to thrown some down code like a boss, thus making the Super Indie Pals, right?! WRONG! We had Ruud from Paralogic on board with us too as yet another producer. Christ, we turned a game jam in to some AAA studio with a hierarchy like the Illuminati. Jellyfish Lover is a multiplayer game that makes no sense really. The end. Okay, so basically you’re a bunch of birds battling it out to collect fish under the water and bring them back to the bird/jellyfish/thing to rack up points! It gets a bit chaotic as it’s all on one keyboard and most keyboards don’t support that much input, so buttons stop working…haha, great fun!

Jellyfish

Jellyfish Lover

Twitters Chris Jeffrey James Pearmain Jay Armstrong Ruud van Boerdonk

Danny Parker

Fighting polar bears VI: Desert Sands Everything I’ve said about completely mental and chaotic gameplay is now thrown out the window. Danny is another one who didn’t even do a full day at the game jam due to other commitments and ending up knocking out this! I’ve never laughed so much whilst playing a fighting game! :| In this fighting game  you chose between a polar bear & a scorpion. It’s a 2 player game and I was awesome with the polar bears super fast kicking move until I got owned by the scorpions range by Jay and the rest is history! This game is completely barmy and it’s exactly why I love the community surrounding Flash (this is the type of stuff you’d see on Newgrounds back in the day)! A MS-paint job of cutting up some stuff, trace some bitmaps, job done! Love it!

Fightingpolarbears

Fighting polar bears VI: Desert Sands

Twitters Danny Parker

Antony Cain

Scoff the Toff You’re just a little troll under a bridge, minding your own business whilst ‘toffs’ throw their discarded China tea cups and pipes at you. Like any troll, you take it on the chin for a fair time, but there comes a time where you have to flip out and show them you’re not a troll that can just be walked all over. I mean, now you’ve got a pretty badass collection of pipes and china too, so apart from cleaning your collection the only thing you can do is EAT THEM ALL! You’ve also got pretty stretchy arms too, I think it could be Dhalsim from Street fighter. Could this be the real Dhalsim?! He’s a troll!

Toff

Scoff the Toff

Twitters Antony Cain

Robin Baumgarten, Petri Autio, Liyi Zhang, Tom Williams

Bridge Brolly Brawl I’m going to start off this with saying this has to be made in to a full version. So starting on that note, it’s fair to say I loved this game and only actually saw it at the end of the day! These chaps were the only ones left at the end of the day (apart from us), and even requested more time. And that dedication really made their game shine.  Basically it’s a multiplayer game based around a bunch of gentleman on a bridge, with umbrellas. You have to survive and bounce rain drops at your opponent. Warning, this game gets insanely competitive very quick and you could probably lose friends with it! This game was made in Unity.

BridgeBrolly

Bridge Brolly Brawl

Twitters Robin Baumgarten Petri Autio Liyi Zhang Tom Williams – I wasn’t given a twitter for Tom. TOM! Why don’t you have a twitter? This makes me sad.

 

If you made a game but didn’t get the email asking to see it., you should still send it over to me using the contacts at the end of the article. If more games were made that day, I want to play them!! :)

 

I know you want them presentations. Right?

A Postmortem of Epic Battle Fantasy 4 by Matt Roszak from mochimedia

Icycle: On Thin Ice, A Postmortem by Reece Millidge from mochimedia

What’s New at Mochi! (2013 Edition) by Colin Cupp & Chris Jankos from mochimedia
IndiePanel
Super Indie Panel from Super Indie Pals
So since this was a panel, we don’t have slides for this and we didn’t record so we don’t have anything from the day BUT we dedicated a whole Super Indie Pals episode to Mochi London which you can listen to below! :)

Coding without class from Danny Parker (NinjaKiwi)
Use right click/play to change slides.

The Indie Advantage from Tony Lavelle
Left click to change slides.

Do you have footage!?

I don’t even know why I put this here. Sadly, we didn’t record anything. It’s a bit of a nightmare to get decent quality footage of the event and it’s something we would love to do, just haven’t really.

Time to sum things up!

In short, this year was absolutely unreal! After speaking with attendees, people came away from the event with so much and definitely this is the best year yet! I’d like to say thanks to Ernesto & Colin for helping put the event together and also to Kongregate for sponsoring the event. But the biggest thanks to Mochi as a whole for making this all happen too. This year I met a load of cool people I’ve only spoke to over the internet and got to hang out with good friends again. It’s one of the things I’ll always say about the community, so many friendly and insanely intelligent people, you just don’t get it elsewhere! Anything you’d like to say about the event please let me know! Certain talks you like, what you’d like to see or even anything you weren’t really keen on! Throw them in your nearest bin, and by magic I’ll get them! No seriously, either throw me an email through http://chris-jeff.com/contact/ or @ChrisJeffGames on twitter! Ehem. So, Mochi 2014 anyone?