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	<title>Comments on: Real 3D in Flash: Directional Movement</title>
	<atom:link href="http://mochiland.com/articles/real-3d-in-flash-directional-movement/feed" rel="self" type="application/rss+xml" />
	<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement</link>
	<description>for(developer in flash_games){ this.mochiland = _root }</description>
	<pubDate>Fri, 29 Aug 2008 09:23:24 +0000</pubDate>
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		<title>By: LorenzGames</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-13771</link>
		<dc:creator>LorenzGames</dc:creator>
		<pubDate>Thu, 22 May 2008 08:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-13771</guid>
		<description>This article talks about the new 3d tecnology www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games</description>
		<content:encoded><![CDATA[<p>This article talks about the new 3d tecnology <a href="http://www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games" rel="nofollow">http://www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games</a></p>
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		<title>By: SomeNick</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8850</link>
		<dc:creator>SomeNick</dc:creator>
		<pubDate>Fri, 18 Apr 2008 02:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8850</guid>
		<description>Interesting article. I more or less had a general idea, but I ignored things like the focal point, for example. Thanks!</description>
		<content:encoded><![CDATA[<p>Interesting article. I more or less had a general idea, but I ignored things like the focal point, for example. Thanks!</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8625</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 15 Apr 2008 04:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8625</guid>
		<description>Andy, I don't know if you're looking for feedback on your game, but I'd strongly recommend reducing the camera rotation when you bank right or left. Until I lost and read the instructions I didn't realize that you could move forward and back because I was having so much trouble trying to point myself where I wanted by moving left and right. I think most people will find the effect more disorienting and unpleasant than cool.

It would also be nice to have a key that takes you back to the menu, like Esc perhaps. Other than that, nice game, and an impressive amount of visual fanciness. :)</description>
		<content:encoded><![CDATA[<p>Andy, I don&#8217;t know if you&#8217;re looking for feedback on your game, but I&#8217;d strongly recommend reducing the camera rotation when you bank right or left. Until I lost and read the instructions I didn&#8217;t realize that you could move forward and back because I was having so much trouble trying to point myself where I wanted by moving left and right. I think most people will find the effect more disorienting and unpleasant than cool.</p>
<p>It would also be nice to have a key that takes you back to the menu, like Esc perhaps. Other than that, nice game, and an impressive amount of visual fanciness. :)</p>
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		<title>By: Andy</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8592</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 14 Apr 2008 15:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8592</guid>
		<description>Hello!

A great article!

Take a look at :- http://mochiads.com/games/proximity-alert/

I wrote this game using exactly the same methods, however I restrict movement on  the y-axis purely because of the gameplay (the engine does allow it).  The asteroids and 'flies' (the dots that fly toward the camera to indicate speed) all use this method.  In fact, the little demo here has given me an idea for a new game .... :-)

Once again, great article - Flash can do ANYTHING if you put your mind to it!

Andy</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>A great article!</p>
<p>Take a look at :- <a href="http://mochiads.com/games/proximity-alert/" rel="nofollow">http://mochiads.com/games/proximity-alert/</a></p>
<p>I wrote this game using exactly the same methods, however I restrict movement on  the y-axis purely because of the gameplay (the engine does allow it).  The asteroids and &#8216;flies&#8217; (the dots that fly toward the camera to indicate speed) all use this method.  In fact, the little demo here has given me an idea for a new game &#8230;. :-)</p>
<p>Once again, great article - Flash can do ANYTHING if you put your mind to it!</p>
<p>Andy</p>
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		<title>By: Javier Lázaro</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8576</link>
		<dc:creator>Javier Lázaro</dc:creator>
		<pubDate>Mon, 14 Apr 2008 09:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8576</guid>
		<description>I was just looking for an article like this! Thanks!</description>
		<content:encoded><![CDATA[<p>I was just looking for an article like this! Thanks!</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8413</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 11 Apr 2008 18:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8413</guid>
		<description>Wow, thanks so much for writing this! I've been meaning to learn this sort of simple 3D stuff for a long time now, so I'm glad that I can check that off my list. :) I'm surprised at how simple this is - not a dot product or transformation matrix in sight! I'd thought I would need to dig through my old computer graphics notes to figure this one out, but I guess not. Thanks!</description>
		<content:encoded><![CDATA[<p>Wow, thanks so much for writing this! I&#8217;ve been meaning to learn this sort of simple 3D stuff for a long time now, so I&#8217;m glad that I can check that off my list. :) I&#8217;m surprised at how simple this is - not a dot product or transformation matrix in sight! I&#8217;d thought I would need to dig through my old computer graphics notes to figure this one out, but I guess not. Thanks!</p>
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