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	<title>Comments on: Real 3D in Flash: Directional Movement</title>
	<atom:link href="http://mochiland.com/articles/real-3d-in-flash-directional-movement/feed" rel="self" type="application/rss+xml" />
	<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement</link>
	<description>for(developer in flash_games){ this.mochiland = _root }</description>
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		<title>By: LorenzGames</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-13771</link>
		<dc:creator>LorenzGames</dc:creator>
		<pubDate>Thu, 22 May 2008 08:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-13771</guid>
		<description>This article talks about the new 3d tecnology www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games</description>
		<content:encoded><![CDATA[<p>This article talks about the new 3d tecnology <a href="http://www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games" rel="nofollow">http://www.lorenzgames.com/blog/Away3D_-_The_future_of_3D_Flash_Games</a></p>
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		<title>By: SomeNick</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-8850</link>
		<dc:creator>SomeNick</dc:creator>
		<pubDate>Fri, 18 Apr 2008 02:50:40 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8850</guid>
		<description>Interesting article. I more or less had a general idea, but I ignored things like the focal point, for example. Thanks!</description>
		<content:encoded><![CDATA[<p>Interesting article. I more or less had a general idea, but I ignored things like the focal point, for example. Thanks!</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-8625</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Tue, 15 Apr 2008 04:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8625</guid>
		<description>Andy, I don&#039;t know if you&#039;re looking for feedback on your game, but I&#039;d strongly recommend reducing the camera rotation when you bank right or left. Until I lost and read the instructions I didn&#039;t realize that you could move forward and back because I was having so much trouble trying to point myself where I wanted by moving left and right. I think most people will find the effect more disorienting and unpleasant than cool.

It would also be nice to have a key that takes you back to the menu, like Esc perhaps. Other than that, nice game, and an impressive amount of visual fanciness. :)</description>
		<content:encoded><![CDATA[<p>Andy, I don&#8217;t know if you&#8217;re looking for feedback on your game, but I&#8217;d strongly recommend reducing the camera rotation when you bank right or left. Until I lost and read the instructions I didn&#8217;t realize that you could move forward and back because I was having so much trouble trying to point myself where I wanted by moving left and right. I think most people will find the effect more disorienting and unpleasant than cool.</p>
<p>It would also be nice to have a key that takes you back to the menu, like Esc perhaps. Other than that, nice game, and an impressive amount of visual fanciness. :)</p>
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		<title>By: Andy</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-8592</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Mon, 14 Apr 2008 15:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8592</guid>
		<description>Hello!

A great article!

Take a look at :- http://mochiads.com/games/proximity-alert/

I wrote this game using exactly the same methods, however I restrict movement on  the y-axis purely because of the gameplay (the engine does allow it).  The asteroids and &#039;flies&#039; (the dots that fly toward the camera to indicate speed) all use this method.  In fact, the little demo here has given me an idea for a new game .... :-)

Once again, great article - Flash can do ANYTHING if you put your mind to it!

Andy</description>
		<content:encoded><![CDATA[<p>Hello!</p>
<p>A great article!</p>
<p>Take a look at :- <a href="http://mochiads.com/games/proximity-alert/" rel="nofollow">http://mochiads.com/games/proximity-alert/</a></p>
<p>I wrote this game using exactly the same methods, however I restrict movement on  the y-axis purely because of the gameplay (the engine does allow it).  The asteroids and &#8216;flies&#8217; (the dots that fly toward the camera to indicate speed) all use this method.  In fact, the little demo here has given me an idea for a new game &#8230;. :-)</p>
<p>Once again, great article &#8211; Flash can do ANYTHING if you put your mind to it!</p>
<p>Andy</p>
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		<title>By: Javier Lázaro</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-8576</link>
		<dc:creator>Javier Lázaro</dc:creator>
		<pubDate>Mon, 14 Apr 2008 09:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8576</guid>
		<description>I was just looking for an article like this! Thanks!</description>
		<content:encoded><![CDATA[<p>I was just looking for an article like this! Thanks!</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/real-3d-in-flash-directional-movement/comment-page-1#comment-8413</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Fri, 11 Apr 2008 18:52:35 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/real-3d-in-flash-directional-movement#comment-8413</guid>
		<description>Wow, thanks so much for writing this! I&#039;ve been meaning to learn this sort of simple 3D stuff for a long time now, so I&#039;m glad that I can check that off my list. :) I&#039;m surprised at how simple this is - not a dot product or transformation matrix in sight! I&#039;d thought I would need to dig through my old computer graphics notes to figure this one out, but I guess not. Thanks!</description>
		<content:encoded><![CDATA[<p>Wow, thanks so much for writing this! I&#8217;ve been meaning to learn this sort of simple 3D stuff for a long time now, so I&#8217;m glad that I can check that off my list. :) I&#8217;m surprised at how simple this is &#8211; not a dot product or transformation matrix in sight! I&#8217;d thought I would need to dig through my old computer graphics notes to figure this one out, but I guess not. Thanks!</p>
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