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	<title>Comments on: PAX 2009: Designing Indie Games With a Team of One</title>
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	<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one</link>
	<description>for(developer in flash_games){ this.mochiland = _root }</description>
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		<title>By: roop sharma</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-90909</link>
		<dc:creator>roop sharma</dc:creator>
		<pubDate>Mon, 01 Feb 2010 07:31:24 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-90909</guid>
		<description>Saltmarch Media is organizing India Game Developer Summit Event in Bangalore. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at the end as well. Any one attending this event?

Register at gamedevelopersummit dot com</description>
		<content:encoded><![CDATA[<p>Saltmarch Media is organizing India Game Developer Summit Event in Bangalore. This Summit will be a boost for the Game Developing Industries. It covers the topics like Online Gaming, Gaming Business, Gaming Career, Making Money in Gaming, Audio in Gaming, Mobile Gaming and Adobe Flash Platform and has 1 day workshop at the end as well. Any one attending this event?</p>
<p>Register at gamedevelopersummit dot com</p>
]]></content:encoded>
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		<title>By: rosedragon</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80235</link>
		<dc:creator>rosedragon</dc:creator>
		<pubDate>Fri, 11 Sep 2009 22:07:44 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80235</guid>
		<description>Thanks for the great article! I do hit the &#039;hard to stay motivated on bigger games&#039; with my few months project. Now what I know is I only able to make game that took at most a month, and it still not effective.</description>
		<content:encoded><![CDATA[<p>Thanks for the great article! I do hit the &#8216;hard to stay motivated on bigger games&#8217; with my few months project. Now what I know is I only able to make game that took at most a month, and it still not effective.</p>
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		<title>By: axcho</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80109</link>
		<dc:creator>axcho</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80109</guid>
		<description>Thanks for the overview! Some great advice here - except I like working in a team of two, more than a team of one. To me, the boosts to motivation and creativity outweigh the drawbacks. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the overview! Some great advice here &#8211; except I like working in a team of two, more than a team of one. To me, the boosts to motivation and creativity outweigh the drawbacks. :)</p>
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		<title>By: Michael</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80095</link>
		<dc:creator>Michael</dc:creator>
		<pubDate>Wed, 09 Sep 2009 16:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80095</guid>
		<description>I mentioned money in the talk, in so much as I said that small free indie games make nothing.

But they do have lots of other benefits, that lead to money in the end, by making a large game &amp; selling that.

Thanks for the great article Ada.</description>
		<content:encoded><![CDATA[<p>I mentioned money in the talk, in so much as I said that small free indie games make nothing.</p>
<p>But they do have lots of other benefits, that lead to money in the end, by making a large game &amp; selling that.</p>
<p>Thanks for the great article Ada.</p>
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		<title>By: Leroy Frederick</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80080</link>
		<dc:creator>Leroy Frederick</dc:creator>
		<pubDate>Wed, 09 Sep 2009 11:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80080</guid>
		<description>Fantastic post, I can relate to a lot of this. Thanks Ada / Todd! :)</description>
		<content:encoded><![CDATA[<p>Fantastic post, I can relate to a lot of this. Thanks Ada / Todd! :)</p>
]]></content:encoded>
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		<title>By: juegos nuevos</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80068</link>
		<dc:creator>juegos nuevos</dc:creator>
		<pubDate>Wed, 09 Sep 2009 08:27:54 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80068</guid>
		<description>very good , excellent</description>
		<content:encoded><![CDATA[<p>very good , excellent</p>
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		<title>By: jp tiangco</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80066</link>
		<dc:creator>jp tiangco</dc:creator>
		<pubDate>Wed, 09 Sep 2009 07:09:16 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80066</guid>
		<description>great post. i think im gonna be michael todd&#039;s new fanboy</description>
		<content:encoded><![CDATA[<p>great post. i think im gonna be michael todd&#8217;s new fanboy</p>
]]></content:encoded>
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		<title>By: Michael Awesome</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80054</link>
		<dc:creator>Michael Awesome</dc:creator>
		<pubDate>Wed, 09 Sep 2009 01:21:23 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80054</guid>
		<description>Very interesting article, thanks for posting.</description>
		<content:encoded><![CDATA[<p>Very interesting article, thanks for posting.</p>
]]></content:encoded>
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		<title>By: Ada Chen</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80050</link>
		<dc:creator>Ada Chen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:46:03 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80050</guid>
		<description>I&#039;m pretty sure he gives away all of his games for free, since you can download most of them on his website. His most recent game Broken Brothers was well received so he&#039;s building a deluxe version.</description>
		<content:encoded><![CDATA[<p>I&#8217;m pretty sure he gives away all of his games for free, since you can download most of them on his website. His most recent game Broken Brothers was well received so he&#8217;s building a deluxe version.</p>
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		<title>By: Badim</title>
		<link>http://mochiland.com/articles/pax-2009-designing-indie-games-with-a-team-of-one/comment-page-1#comment-80049</link>
		<dc:creator>Badim</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:39:42 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1987#comment-80049</guid>
		<description>awesome article. but pity without any numbers, except 7. how well did this games turned out in $ or any other stats?</description>
		<content:encoded><![CDATA[<p>awesome article. but pity without any numbers, except 7. how well did this games turned out in $ or any other stats?</p>
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