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	<title>Comments on: New Mochi Features: Consumables, Universal Login and Data Storage</title>
	<atom:link href="http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/feed" rel="self" type="application/rss+xml" />
	<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage</link>
	<description>for(developer in flash_games){ this.mochiland = _root }</description>
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		<title>By: Cyril</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86467</link>
		<dc:creator>Cyril</dc:creator>
		<pubDate>Sun, 29 Nov 2009 09:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86467</guid>
		<description>Excellent ! Universal data storage in AS2 please ! :)</description>
		<content:encoded><![CDATA[<p>Excellent ! Universal data storage in AS2 please ! :)</p>
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	<item>
		<title>By: Matriax</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86308</link>
		<dc:creator>Matriax</dc:creator>
		<pubDate>Thu, 26 Nov 2009 13:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86308</guid>
		<description>I love the Consumables and In-Game Currency Support in Mochi Coins idea :) .</description>
		<content:encoded><![CDATA[<p>I love the Consumables and In-Game Currency Support in Mochi Coins idea :) .</p>
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	<item>
		<title>By: Free online Flash Games</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86232</link>
		<dc:creator>Free online Flash Games</dc:creator>
		<pubDate>Wed, 25 Nov 2009 12:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86232</guid>
		<description>&lt;strong&gt;New features launched by Mochi for Game Developers...&lt;/strong&gt;

Mochi has recently launched some great new features for developre.

Consumables and In-Game Currency Support in Mochi Coins (AS3 Only)

Mochi Coins now supports the sale of consumable items. Consumables are items that can be purchased and deplete with ...</description>
		<content:encoded><![CDATA[<p><strong>New features launched by Mochi for Game Developers&#8230;</strong></p>
<p>Mochi has recently launched some great new features for developre.</p>
<p>Consumables and In-Game Currency Support in Mochi Coins (AS3 Only)</p>
<p>Mochi Coins now supports the sale of consumable items. Consumables are items that can be purchased and deplete with &#8230;</p>
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	<item>
		<title>By: moshen</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86205</link>
		<dc:creator>moshen</dc:creator>
		<pubDate>Wed, 25 Nov 2009 00:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86205</guid>
		<description>You can implement consumables in AS2 by keeping track of what the user has spent in userProperties (http://www.mochimedia.com/support/dev_docs#social_userproperties).  The AS3 API and documentation is more of a formalized way of doing this but by using Universal Data Storage (http://www.mochimedia.com/support/dev_docs#social_mochiuserdata) and an auto syncing object that keeps track of inventory through the AS3 proxy class which is AS3 only.  The way consumables are done in our documentation can only be done with AS3, so we won&#039;t have that same support for AS2.   However you can essentially do a consumables implementation with AS2 as mentioned above with just userProperties.   Ninja Kiwi&#039;s BTD4 has done it with that method.</description>
		<content:encoded><![CDATA[<p>You can implement consumables in AS2 by keeping track of what the user has spent in userProperties (<a href="http://www.mochimedia.com/support/dev_docs#social_userproperties" rel="nofollow">http://www.mochimedia.com/support/dev_docs#social_userproperties</a>).  The AS3 API and documentation is more of a formalized way of doing this but by using Universal Data Storage (<a href="http://www.mochimedia.com/support/dev_docs#social_mochiuserdata" rel="nofollow">http://www.mochimedia.com/support/dev_docs#social_mochiuserdata</a>) and an auto syncing object that keeps track of inventory through the AS3 proxy class which is AS3 only.  The way consumables are done in our documentation can only be done with AS3, so we won&#8217;t have that same support for AS2.   However you can essentially do a consumables implementation with AS2 as mentioned above with just userProperties.   Ninja Kiwi&#8217;s BTD4 has done it with that method.</p>
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	<item>
		<title>By: mørkeulv</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86202</link>
		<dc:creator>mørkeulv</dc:creator>
		<pubDate>Wed, 25 Nov 2009 00:15:53 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86202</guid>
		<description>Any chance there will be a AS2 version in the future?</description>
		<content:encoded><![CDATA[<p>Any chance there will be a AS2 version in the future?</p>
]]></content:encoded>
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	<item>
		<title>By: Terry Paton</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86186</link>
		<dc:creator>Terry Paton</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86186</guid>
		<description>I think offering suggestions as to how the system can be used really helps with understanding how we can use this new tech in our games. I love the idea of a player gaining a token on every login (or even once a day) to encourage repeat gameplay to unlock items.
Awesome work once again. I love mochi.</description>
		<content:encoded><![CDATA[<p>I think offering suggestions as to how the system can be used really helps with understanding how we can use this new tech in our games. I love the idea of a player gaining a token on every login (or even once a day) to encourage repeat gameplay to unlock items.<br />
Awesome work once again. I love mochi.</p>
]]></content:encoded>
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	<item>
		<title>By: torpedolab</title>
		<link>http://mochiland.com/articles/new-mochi-features-consumables-universal-login-and-data-storage/comment-page-1#comment-86181</link>
		<dc:creator>torpedolab</dc:creator>
		<pubDate>Tue, 24 Nov 2009 16:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=2609#comment-86181</guid>
		<description>This is most excellent news! The universal data storage will make it a lot easier to make deeper types of games</description>
		<content:encoded><![CDATA[<p>This is most excellent news! The universal data storage will make it a lot easier to make deeper types of games</p>
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