2012 Mochi Summer Contest Series Update
In case you haven’t heard, Mochi Media is organizing a few contests this summer in our 2012 Mochi Summer Contest Series! We are hosting 3 separate contests over a 3-month period, each with it’s own separate theme. The goal of this contest series is to provide game developers with a framework to push your creativity…and hopefully have a little fun in the process! We are excited to announce the winners for July and the theme for August.
For all of the contest and prize details, visit our contest page!
July winners announced!
We have announced the winners from the contest for June, which had the theme of “60-second gameplay”! We had over 70 total submissions and a lot of really great games were made, so choosing the winners was not easy.
The winners are:
- The 2012 Summer Games You Won’t Find in London by Glowmonkey
- Reflex Runner by marmph
- Guy Doing Sports by Misko (JozoGames)
Check out all of the games submitted to the contest (only includes those available for distribution).
August theme announced!
The theme for the August contest is “Too Cool for School”. We are also adding in a parameter of “single input device” to make it interesting.
The first requirement (and theme) “Too Cool for School” is of course referring to the end of summer…which is also the end of our 2012 Summer Contest Series. Similar to the “Summer Games” theme for July, we want to leave “Too Cool for School” up to your own interpretation. This could include (but is not limited to) the game setting as a school, having the game centered on a specific education subject (math, science, etc.), or even (more creatively) why school/class might be “cancelled” (e.g. aliens attacking, robots taking over the school…you get the idea). All that we ask is that if your inclusion of “Too Cool for School” is not obvious, please let us know how you incorporated it into your game to avoid the inevitable question “…sooo, where is the school requirement in your game?”
The second requirement, “single input device”, is referring to the gameplay being controlled in its entirety using just one input device (e.g. mouse, keyboard, webcam, etc.). So the developer must choose one and only one input device and stick to it. This requirement refers to gameplay only, so multiple schemes are allowed in menus and intros. Combining more than one control scheme for gameplay results in the game not qualifying for the contest. There is no limit to the number of ways an input device may be used, as long as it is only once input device.
Visit the August contest page!
Congratulations to the winners of the July contest, and good luck to those who participate in August!