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	<title>Comments on: Flash Game Postmortem: Robo Riot, by Urbansquall</title>
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		<title>By: Badim</title>
		<link>http://mochiland.com/articles/flash-game-post-mortem-robo-riot-by-urbansquall/comment-page-1#comment-67305</link>
		<dc:creator>Badim</dc:creator>
		<pubDate>Fri, 10 Apr 2009 15:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1358#comment-67305</guid>
		<description>my point is, that Kongregate score is not score that you should look into. score can be lower just because it not right genre for Kongregate, or style. but that not mean that game is bad - it just got different focus.</description>
		<content:encoded><![CDATA[<p>my point is, that Kongregate score is not score that you should look into. score can be lower just because it not right genre for Kongregate, or style. but that not mean that game is bad &#8211; it just got different focus.</p>
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		<title>By: Panayoti Haritatos</title>
		<link>http://mochiland.com/articles/flash-game-post-mortem-robo-riot-by-urbansquall/comment-page-1#comment-67225</link>
		<dc:creator>Panayoti Haritatos</dc:creator>
		<pubDate>Thu, 09 Apr 2009 23:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1358#comment-67225</guid>
		<description>In my own experience, if a game isn&#039;t spreading it isn&#039;t because of a lack of distribution or exposure, it&#039;s because of a problem within the game itself, whether it be design or technical depends on the game.

As far as I know, the only game that has really avoided the typical Flash distribution curve is Platformer Racing. And that&#039;s sort of a unique scenario. :)

Flash games are inherently viral in nature. I&#039;d say developers are better off focusing their efforts on making better games that distribute themselves, rather than spending hours trying to get a few more hits for a game that missed the mark.</description>
		<content:encoded><![CDATA[<p>In my own experience, if a game isn&#8217;t spreading it isn&#8217;t because of a lack of distribution or exposure, it&#8217;s because of a problem within the game itself, whether it be design or technical depends on the game.</p>
<p>As far as I know, the only game that has really avoided the typical Flash distribution curve is Platformer Racing. And that&#8217;s sort of a unique scenario. :)</p>
<p>Flash games are inherently viral in nature. I&#8217;d say developers are better off focusing their efforts on making better games that distribute themselves, rather than spending hours trying to get a few more hits for a game that missed the mark.</p>
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		<title>By: SomeNick</title>
		<link>http://mochiland.com/articles/flash-game-post-mortem-robo-riot-by-urbansquall/comment-page-1#comment-67211</link>
		<dc:creator>SomeNick</dc:creator>
		<pubDate>Thu, 09 Apr 2009 21:08:29 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1358#comment-67211</guid>
		<description>Feel free to upload this game to my portal.  And to several other dozen portals.  In other words, I second what Badim said.

I know the feeling, sometimes one works in projects that one consider will really break through, and then they barely get a decent score / acceptance rating out there.  I have also experienced the opposite, I have created quick games just for fun, thinking they would not really impress people, and then I have seen said games earning a nice Mochi revenue and spreading around.  Games development can be an unpredictable thing. Good luck!</description>
		<content:encoded><![CDATA[<p>Feel free to upload this game to my portal.  And to several other dozen portals.  In other words, I second what Badim said.</p>
<p>I know the feeling, sometimes one works in projects that one consider will really break through, and then they barely get a decent score / acceptance rating out there.  I have also experienced the opposite, I have created quick games just for fun, thinking they would not really impress people, and then I have seen said games earning a nice Mochi revenue and spreading around.  Games development can be an unpredictable thing. Good luck!</p>
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		<title>By: Badim</title>
		<link>http://mochiland.com/articles/flash-game-post-mortem-robo-riot-by-urbansquall/comment-page-1#comment-67154</link>
		<dc:creator>Badim</dc:creator>
		<pubDate>Thu, 09 Apr 2009 10:59:24 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1358#comment-67154</guid>
		<description>man, this is cool game. your problem not in bad rating on kongregate, your problem that you stumble on it! when you should move on to another portals! localization and distribution - that is true keys to monetize your game. do not relay only on few portals, and dont give up after poor ratings.</description>
		<content:encoded><![CDATA[<p>man, this is cool game. your problem not in bad rating on kongregate, your problem that you stumble on it! when you should move on to another portals! localization and distribution &#8211; that is true keys to monetize your game. do not relay only on few portals, and dont give up after poor ratings.</p>
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