Flash Game Friday Winner: Prizma Puzzle Challenges

Winner’s Circle

This week’s Flash Game Friday winner is Prizma Puzzle Challenge by Silen Games!

Silen Games strikes again with another fantastic installment in the Prizma Puzzle series.

It has been a while since we have had a puzzle as our Flash Game Friday winner, and this game definitely fits the bill as a high-quality puzzler. There are zones. Within each zone are stages. The goal in each stage is to get to the “finish” via a route that nets you the most stars and breaks all the crystals. As you can imagine, the stages get more complicated and challenging as you advance from one level to the next, and from one stage to the next. Silen Games also added achievements to game, giving it an extra layer of interest.

Prizma Puzzle Challenges is a great puzzle game with really nice polish, game mechanics, and achievements that make a great game even better. Congratulations Silen Games!

Get To Know Silen Games

Tell me about yourself-how many people are on your team? Where are you based?

My name is Vitaliy Sidorov of Silen Games, and I’m an indie developer. Most of my games were created by me alone, but there are exceptions. Granny Strikes Back is such an exception. This particular game was a collaboration with my friend Ivan Morozov. We are both from Russia, living in remote and cold of Siberia. :)

How long have you been making games? What did you do before?

I am actually a lawyer. At first the creation of games was a hobby, but now it’s my main job. I created my first game 4 years ago, called “Safe Breaker”, which I created using the GameMaker engine. I learned Flash a year later and still use it to create games.

Q: What was your inspiration for “Prizma Puzzle Challenge”? How is this one different from your other “Prizma” puzzlers?

Prizma Puzzle was my very first game created with Flash 2.5 years ago. Prizma Puzzle Challenge is the fourth part of the series. When you compare it to the 3rd installment it’s pretty similar. I added a few new elements, such as Crystals and Crystal Breakers, which serve as doors and keys. I also added a new game mode, Challenges, which consists of light and fun levels that accent only one game element. The game became more simple but not less interesting.

What types of games do you like to create the most? What types of games do you like to play the most?

I love to create a shooters that have a lot of explosions, action, drive, and coins:)
I like to experiment with exploration & adventure games. My favorite game from childhood is “Land Stalker” for Sega Genesis. I also love the Castlevania series of games, and Metroid.

How long is your game creation cycle? What is your process?

I try to finish the game in a month, before it begins to get boring. Any development begins with the selection of the concept and prototype of the basic mechanics of the game. If the gameplay is interesting – I continue to develop. Next, I create a level editor, and then the schedule. The last thing I do is add levels and sounds, as well as tune the balance of the game.

Are there any game developers that you admire or consider “rock stars”?

I have great respect for the game designer Jason Kapalka of PopKapa. He creates a brilliant casual games. But I do not always follow his advice. For example, “Granny and Snowmen” is a fairly hardcore game and therefore isn’t as popular among the casual audience. But I think it would be great as a console game.

What is it about making a new game that you enjoy most?

I do not like to continue and create sequels. Much more interesting to create something truly new. For example the development of my last game “The Bee Way” was a lot of fun.

Do you have any hot projects you’re working on right now?

Now I am finishing work on the game Mushroom Madness 3. Part two was popular and I am sure that part three will be even better!

Thanks for answering my questions Vitaliy, and good luck with Mushroom Madness 3!