Flash Game Friday Winner: Orbits

Winner’s Circle

This week’s Flash Game Friday winner is Orbits by Andy Brown!

Orbits is a really well-made physics-based puzzler. You are a ship, and you have to propel yourself to the target on the planet. As you complete this task, you advance to the next level. You start in Autumn, and work your way through Spring, Summer, and Winter, each with their own design and music.

So, just aim for the target right? Well, it isn’t that easy. There are a certain amount of moves it should take you to complete each level, and you gain points for coming in at or under “par”, so keep an eye on your click level. If you go over your click level it is very bad for your score!

Obstacles also get in your way, where you need to go around them just to get close to the target. Coins are available throughout the game, which you can collect. You can use these coins to upgrade your ship. There are also 20 different achievements waiting to be unlocked!

Orbits is a well-made game with great artwork and fun game mechanics. Congratulations Andy Brown!

Get To Know Andy Brown

Tell me about yourself- how many people are on your team? Where are you based?

We have three people on our team right now, Sam, Chris, and myself. Sam does artwork and design, Chris does the music, and I do the programming and whatever else is needed. I currently live in Northern Idaho, USA.

How long have you been making games? What did you do before?

My first released Flash game was in 2006, but I started making games a few years before that, and designing them long before that just drawing out concepts on paper. I didn’t do anything before making games, I was making them while I was still in high school.

What was your inspiration for “Orbits”?

This was actually the first game that I’ve made where I did not come up with the original concept. I asked the designer / artist of the game and he said: “It just.. came to me *adjusts sunglasses*”.

Any major challenges or hurdles during development?

There were a few new concepts in this game for me that took me awhile to get working how I wanted. The gravity mechanics and the bouncing mechanics took me the longest to get right without over complicating the whole process.

What types of games do you like to create the most? What types of games do you like to play the most?

This is a really hard question for me, as I like playing and making almost all genres of games. I think I have the most fun making games with randomly generated content, because then I get excited when seeing something new every time I playtest it. Lately I’ve been playing a lot of Skyrim, so I will just leave it at that for what I play the most.

How long is your game creation cycle? What is your process?

My game creation cycles vary for every game, and gets shorter as I master more techniques. Orbits took us nearly six months to make and polish. My process usually consists of coming up with a game idea,  brainstorming with my co-workers and friends, writing down the best ideas and then just start making the game, adding in new ideas and crossing out others as the game continues development.

Are there any game developers that you admire or consider “rock stars”?

There are actually quite a few! Shigeru Miyamoto, John Carmack, Gabe Newell, and Tim Schafer would be the ones I admire the most. What is it about making a new game that you enjoy most? My favorite moment is when I’m struggling with a new idea and I finally get the idea working in the game. It’s a very rewarding feeling to see your ideas come to life.

Do you have any hot projects you’re working on right now?

Yes, I do! I’m currently working on a couple projects.

The first one is a platformer where you play as a ninja and is planned to play like a distance game where you must keep running to the right with randomly generated obstacles, collect coins, and purchase upgrades.

The second project is a RPG where you are stranded on an island and need to survive by foraging, crafting, and killing wild animals. This one started as a Ludum Dare 22 project and I had so much fun with the idea that I decided I would flesh it out and make a full game out of it.


Thanks Andy, best of luck to you and the team on your upcoming projects!