Put yourself in a game developer’s shoes. Feel the pressure to crank out a good game given your resources and deadlines. In this sim/tycoon game, your job is to make games!
In this game about making games, the developer (56 gaming) seems to have thought of everything. You hire programmers, assign project aspects, select project types / game genres, release the games, get reviews from critics, and then monitor sales.
This game concept alone makes it worth to mention, but the level of detail and polish make it a clear Flash Game Friday winner- congratulations 56 Gaming!
Get to Know 56 Gaming
Tell me about yourself- how many people are on your team? Where are you based?
Howdy, my name is Hugo Cardoso based in Portugal and this was a Solo project.
How long have you been making games? What did you do before?
I have been playing around in Flash for a long time but never really made a “proper” game. About 2 years ago I found Mochi Media and realised I could monetize my little experiments so I started taking it more seriously.
What was your inspiration for “Game Corp”? How realistic is this when compared to the actual game development process that you experience?
I have always enjoyed playing sim/management/tycoon games. I’ve made one before called The Store but that was long ago and it didn’t turn out very good.
I wanted to try making another game in the genre using everything I’ve learned since then and I finally did. It is somewhat realistic although in a very simplistic form. I do spend a little bit of time in the beginning of a project on a table with a piece of paper and the rest of the way on my PC, I also use the best tools I know and my micro projects do last around 1 month. So it is not very far from reality :)
Did you encounter any major challenges or hurdles during development?
The major challenge was definitelly getting all the numbers to work. Making the quality have a nice curve, adjusting how much the critics scores impacted sales, how the final calculated number related to number of daily sales, etc. All of those complicated formulas were very difficult to get working but I am very happy with the final result.
What types of games do you like to create the most? What types of games do you like to play the most?
It’s tough to pick a preferred genre, I like a little bit of everything but mainly I would say Shooters and Tycoons.
How long is your game creation cycle? What is your process?
My game creation cycle tends to be around 1-2 months. The process really depends on whether I’m working solo or doing a collab. When doing solo I always try to spend a few days only doing design work on paper and then making a quick prototype to see if it might work. On a collab I generally do it with someone who already has a base idea so I get straight to coding.
Are there any game developers that you admire or consider “rock stars”?
There are several Flash games that have provided me more enjoyment than several PC/Console titles. Games like Rebuild, Sonny, Kingdom Rush, Upgrade Complete are definitely games (and the developers behind them) that I consider truly superb.
What is it about making a new game that you enjoy most?
Well I am a Programmer so my favorite part is thinking up an idea in my head and 2 days later seeing that idea come to life. Coding AI is definitely one of the most rewarding activities to me.
Do you have any hot projects you’re working on right now?
I’m currently trying to make a Standalone PC title with Unity. The learning process has been very exciting so far and I’m hoping the end result is a good game that I can finally play in Full screen with Right mouse button support :)
Thanks Hugo, best of luck with your next project!