The third installment in the series, Dibbles 3 continues the lemming puzzle-mania in the desert!
Your job in this puzzle platformer is to get as many of your dibbles to the required destination, particularly your king (or pharaoh?). Your dibbles can do magical things to help you get there, even if it means sacrificing themselves, but you have to tell them when and where to do it. They will continue marching, with or without your direction, so you have to think fast to make sure there is a clear path from your starting point to your ending point.
The Dibbles series is a unique and creative take on a puzzle platformer, with nice mechanics, game design, art, and sound. Congratulations thePodge!
Get To Know thePodge
Tell me about yourself- how many people are on your team? Where are you based?
We are a team of three from Derbyshire, UK.
How long have you been making games? What did you do before?
We’ve been making games together for two and a half years now. Before that we were involved in various other online activities, some of it was games, but also building web sites.
What was your inspiration for “Dibbles”?
Lemmings, the minions from “Despicable Me” and Pikmin.
Did you encounter any major challenges or hurdles during development?
Coming up with new ways to despatch the Dibbles while creating a safe path is always a challenge.
What types of games do you like to create the most? What types of games do you like to play the most?
We prefer strategy games most, although to be honest we generally like creating original games across a wide range of styles.
How long is your game creation cycle? What is your process?
We generally try to take about a month per game, but sometimes it takes longer, other times we purposely make shorter games (often based on existing IP). We have several ideas waiting to be made all the time, so we just pick one and get started.
Are there any game developers that you admire or consider “rock stars”?
Pencil Kids (lots of awesomeness from them), Sarah Northway (Rebuild), Ironhide (Kingdom Rush)
What is it about making a new game that you enjoy most?
Within the team we all have our own specialist areas, so between us we like the whole process.
Do you have any hot projects you’re working on right now?
We just finished City Siege: Sniper!
Thanks thePodge, and congrats on your latest release!