Happy Monday everyone! Austin GDC was a blast, thanks especially to everyone who came out for the impromptu Flash game developers dinner on Thursday night.

L to R: Daniel Cook, Leandro Bark, Mariano Suarez Battan, Ada Chen, Colin Northway, Ben Garney, Adrian Crook, Allen Varney, Andy Moore, Nitin Malhotra, Ethan Hogue, Jason Aunkst
For those of you who missed it, hopefully you’ll be able to join us at a future event or if you’re overseas consider attending the Mochi London meetup that Ernesto is organizing. Austin GDC had some great content, too, so without further ado here’s a giant recap of interesting links that you might want to check out.
- GDC Austin: Raph Koster’s Deceptively Simple Coin Toss (Gamasutra)
- AGDC: Opportunities for Monetizing Online Games (Raph Koster)
- How to Operate Your Indie Game Business For Fun and Profit! by Brent Fox (Gamasutra)
- Managing Your Indie Developer Through The Downturn: Jennifer Bullard (Gamasutra)
- The Bit.Trip Series: Holistic Indie Console Game Design by Mike Roush (Gamasutra) with also coverage from Destructoid
- GDC Austin: Lost Garden’s Cook On Why Premium Flash Games Rock (Gamasutra)
- GDC Austin 2009: The Rise of Premium Flash Games (MochiLand)
- Effective Marketing for Indie Game Developers by John Graham (Gamasutra)
- GDC Austin: Wolfire’s PR Tips (Wolfire Blog)
- GDC Austin 09: Flashbang: How to Make a Game in 8 Weeks (Destructoid)
- GDC 09: The Indie Game Maker Rant (Destructoid)
- Austin Indie Summit: my show and tell of the New Indie Hottness (Offworld)
- GDC Austin: How Fantastic Contraption Became A Fantastic Hit (Gamasutra)
- GDC Austin 09: The Fantastic Contraption Postmortem (Destructoid)
- GDC Austin 09: Storytelling Through Independent Games (Destructoid)
- GDC Austin 09: Twisted Pixel’s ‘Splosion Man Postmortem (Destructoid)
- GDC Austin: PlayFirst On Bringing Established Brands to iPhone (Gamasutra)
- GDC Austin: Five Rules For Marketing iPhone Games (Gamasutra)
- GDC Austin: Zynga’s Reynolds On Social Game Design’s Evolution (Gamasutra)
- AGDC: Top Ten Social RPG Trends (Raph Koster)
- AGDC ‘09: Sebastien de Halleux of Playfish (Xemu’s Long-Winded Game Industry Ramblings)
- GDC Austin: Playfish’s Friend Distribution Strategy (Gamasutra)
- GDC Austin: The Power Of EVE Online’s Council Of Stellar Management (Gamasutra)
- GDC Austin: Star Wars: The Old Republic And The Challenges Of Big Teams (Gamasutra)
- GDC Austin: Insomniac Games’ 10 Commandments Of Community (Gamasutra)
- GDC Austin: Gaia Online’s Three Lessons For Free-To-Play Success (Gamasutra)
- GDC Austin: An Inside Look At The Universe Of Warcraft (Gamasutra)
- Notes from GDC Austin: Juicy MMO and Virtual World Monetization Numbers (Inside Social Games)
- GDC Austin: Nexon’s Kim Announces BlockParty, Talks Post-’Penguin’ Kids (Gamasutra)
- GDC Austin: Turbine On Why Console MMO Migration Is ‘Inevitable’ (Gamasutra)
- GDC Austin: Running A Global Community In Final Fantasy XI (Gamasutra)
- Developing Licensed Games: Doing It Successfully in Tough Economic Times (FreeToPlay.biz)
- Who Needs Publishers? How Developers Can Launch Community Marketing Campaigns – GDC Austin 2009 (FreeToPlay.biz)
- Challenges in Designing A Casual MMO (Free Realms) – GDC Austin 2009 (FreeToPlay.biz)
- How to Make the Free-to-Play Model Work for You – GDC Austin 2009 (FreeToPlay.biz)
- Leveraging Customer Service Quality Through Tools – GDC Austin 2009 (FreeToPlay.biz)
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