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	<title>Comments on: Developer Spotlight: Pixeljam Games, creators of Dino Run</title>
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	<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run</link>
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		<title>By: Phil &#124; video gaming mouse</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-68452</link>
		<dc:creator>Phil &#124; video gaming mouse</dc:creator>
		<pubDate>Sun, 19 Apr 2009 23:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-68452</guid>
		<description>Miles, you didn&#039;t bother trying to email some of the larger portal sites that have broken submission forms?</description>
		<content:encoded><![CDATA[<p>Miles, you didn&#8217;t bother trying to email some of the larger portal sites that have broken submission forms?</p>
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		<title>By: Miles</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-51458</link>
		<dc:creator>Miles</dc:creator>
		<pubDate>Tue, 25 Nov 2008 17:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-51458</guid>
		<description>Ryan, sorry for the late reply. After we released Dino Run, we didnt do many portal submissions actually, since alot of them ignored our requests and an equal number had broken submission forms.  We just let the game spread naturally and focused on modding the game for licenses.  Most of the money we make through the game are for one-off licenses.  So yeah, Ive spent alot of time modding the game, adding API&#039;s etc.  I still do it now and then, almost 6 months after the game came out...</description>
		<content:encoded><![CDATA[<p>Ryan, sorry for the late reply. After we released Dino Run, we didnt do many portal submissions actually, since alot of them ignored our requests and an equal number had broken submission forms.  We just let the game spread naturally and focused on modding the game for licenses.  Most of the money we make through the game are for one-off licenses.  So yeah, Ive spent alot of time modding the game, adding API&#8217;s etc.  I still do it now and then, almost 6 months after the game came out&#8230;</p>
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		<title>By: mitomane</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-50918</link>
		<dc:creator>mitomane</dc:creator>
		<pubDate>Fri, 21 Nov 2008 10:27:47 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-50918</guid>
		<description>thx for the answer 
:P</description>
		<content:encoded><![CDATA[<p>thx for the answer<br />
:P</p>
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		<title>By: Ryan Nichols</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-50855</link>
		<dc:creator>Ryan Nichols</dc:creator>
		<pubDate>Thu, 20 Nov 2008 20:55:54 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-50855</guid>
		<description>Hey Miles!

Can you give us a little sense of what happened after dino run?  Did you do a lot of portal submissions? Did you end up making a lot of versions/licenses or include APIs? Or did you just fire it out there and move on?</description>
		<content:encoded><![CDATA[<p>Hey Miles!</p>
<p>Can you give us a little sense of what happened after dino run?  Did you do a lot of portal submissions? Did you end up making a lot of versions/licenses or include APIs? Or did you just fire it out there and move on?</p>
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		<title>By: Miles Tilmann</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-50845</link>
		<dc:creator>Miles Tilmann</dc:creator>
		<pubDate>Thu, 20 Nov 2008 19:03:26 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-50845</guid>
		<description>There were too many last minute changes to mention :)  We had to rush the end of the game because of uncontrollable circumstances. But mainly, it was adding little features that keep track of milestones and trophies.

2nd Question:  I don&#039;t think beta testing would affect sponsorship, but Im not really sure as we didnt get this game sponsored. Although I imagine that any prospective sponsor would have no problem with extensive beta testing, as it ensures the game is much less buggy.</description>
		<content:encoded><![CDATA[<p>There were too many last minute changes to mention :)  We had to rush the end of the game because of uncontrollable circumstances. But mainly, it was adding little features that keep track of milestones and trophies.</p>
<p>2nd Question:  I don&#8217;t think beta testing would affect sponsorship, but Im not really sure as we didnt get this game sponsored. Although I imagine that any prospective sponsor would have no problem with extensive beta testing, as it ensures the game is much less buggy.</p>
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		<title>By: mitomane</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-50804</link>
		<dc:creator>mitomane</dc:creator>
		<pubDate>Thu, 20 Nov 2008 11:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-50804</guid>
		<description>Does beta testing your game influence your sponsorship deal? If the game was sponsored?</description>
		<content:encoded><![CDATA[<p>Does beta testing your game influence your sponsorship deal? If the game was sponsored?</p>
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		<title>By: Raitendo</title>
		<link>http://mochiland.com/articles/developer-spotlight-pixeljam-games-creators-of-dino-run/comment-page-1#comment-50791</link>
		<dc:creator>Raitendo</dc:creator>
		<pubDate>Thu, 20 Nov 2008 09:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=723#comment-50791</guid>
		<description>What was the last change that broke the game? Just curious. :)</description>
		<content:encoded><![CDATA[<p>What was the last change that broke the game? Just curious. :)</p>
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