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	<title>Comments on: Developer Spotlight: Nitrome</title>
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	<link>http://mochiland.com/articles/developer-spotlight-nitrome</link>
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		<title>By: receptor wifi</title>
		<link>http://mochiland.com/articles/developer-spotlight-nitrome/comment-page-1#comment-228803</link>
		<dc:creator>receptor wifi</dc:creator>
		<pubDate>Sun, 08 Apr 2012 06:36:39 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/developer-spotlight-nitrome#comment-228803</guid>
		<description>&lt;strong&gt;receptor wifi...&lt;/strong&gt;

[...]Developer Spotlight: Nitrome[...]...</description>
		<content:encoded><![CDATA[<p><strong>receptor wifi&#8230;</strong></p>
<p>[...]Developer Spotlight: Nitrome[...]&#8230;</p>
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		<title>By: How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?, Daily Wonder - How To Pedia</title>
		<link>http://mochiland.com/articles/developer-spotlight-nitrome/comment-page-1#comment-190228</link>
		<dc:creator>How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?, Daily Wonder - How To Pedia</dc:creator>
		<pubDate>Fri, 08 Jul 2011 17:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/developer-spotlight-nitrome#comment-190228</guid>
		<description>[...] short ads for.That&#039;s where Nitrome&#039;s case gets more muddled and interesting. Their founder once said in an interview that he considers the company an indie game developer, and their Wikipedia page (written by him [...]</description>
		<content:encoded><![CDATA[<p>[...] short ads for.That&#039;s where Nitrome&#039;s case gets more muddled and interesting. Their founder once said in an interview that he considers the company an indie game developer, and their Wikipedia page (written by him [...]</p>
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		<title>By: Jimmy</title>
		<link>http://mochiland.com/articles/developer-spotlight-nitrome/comment-page-1#comment-24463</link>
		<dc:creator>Jimmy</dc:creator>
		<pubDate>Sat, 05 Jul 2008 10:24:21 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/developer-spotlight-nitrome#comment-24463</guid>
		<description>Nitrome is really awesome! I&#039;m glad they are successful and doing well :)</description>
		<content:encoded><![CDATA[<p>Nitrome is really awesome! I&#8217;m glad they are successful and doing well :)</p>
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		<title>By: Ryan Nichols</title>
		<link>http://mochiland.com/articles/developer-spotlight-nitrome/comment-page-1#comment-288</link>
		<dc:creator>Ryan Nichols</dc:creator>
		<pubDate>Wed, 24 Oct 2007 15:44:22 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/developer-spotlight-nitrome#comment-288</guid>
		<description>I agree on player feedback. Often you have to wade through a lot to pick out a few gems.</description>
		<content:encoded><![CDATA[<p>I agree on player feedback. Often you have to wade through a lot to pick out a few gems.</p>
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		<title>By: Jared</title>
		<link>http://mochiland.com/articles/developer-spotlight-nitrome/comment-page-1#comment-274</link>
		<dc:creator>Jared</dc:creator>
		<pubDate>Sun, 21 Oct 2007 18:24:15 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/articles/developer-spotlight-nitrome#comment-274</guid>
		<description>I thought this was a great interview with some good questions.  As a huge [flash] gamer and a developer myself starting out my own company, I&#039;m a huge fan of Nitrome and am always trying to take notes.  I think they are definitely at the forefront of this emerging and potentially massive industry.

Mat&#039;s dead on with his tip on taking player comments with a grain of salt.  Young players in particular love to think up inventive ways to tear down what most people would consider pretty amazing games.  You also find many many suggestions for features that you know in your gut would be really bad.  You know what works, and I guarantee you&#039;ve thought about it much more than the players.

On the other hand, as long as you take it with a grain of salt, sometimes users have great feedback or you&#039;ll find the same types of (hopefully constructive) comments being left over and over again- these can be key indicators of things that can be changed to make the game truly awesome.

As before, great interview!</description>
		<content:encoded><![CDATA[<p>I thought this was a great interview with some good questions.  As a huge [flash] gamer and a developer myself starting out my own company, I&#8217;m a huge fan of Nitrome and am always trying to take notes.  I think they are definitely at the forefront of this emerging and potentially massive industry.</p>
<p>Mat&#8217;s dead on with his tip on taking player comments with a grain of salt.  Young players in particular love to think up inventive ways to tear down what most people would consider pretty amazing games.  You also find many many suggestions for features that you know in your gut would be really bad.  You know what works, and I guarantee you&#8217;ve thought about it much more than the players.</p>
<p>On the other hand, as long as you take it with a grain of salt, sometimes users have great feedback or you&#8217;ll find the same types of (hopefully constructive) comments being left over and over again- these can be key indicators of things that can be changed to make the game truly awesome.</p>
<p>As before, great interview!</p>
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