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	<title>Comments on: Developer Chat with Ninja Kiwi on Thursday (8/27)</title>
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		<title>By: Ada Chen</title>
		<link>http://mochiland.com/articles/developer-chat-with-ninja-kiwi-on-thursday-827/comment-page-1#comment-79597</link>
		<dc:creator>Ada Chen</dc:creator>
		<pubDate>Wed, 02 Sep 2009 00:43:21 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1913#comment-79597</guid>
		<description>If you missed the chat, you can still read up on what was said &lt;a href=&quot;http://mochiland.com/articles/official-round-up-ninja-kiwi%E2%80%99s-flash-game-dev-qa&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>If you missed the chat, you can still read up on what was said <a href="http://mochiland.com/articles/official-round-up-ninja-kiwi%E2%80%99s-flash-game-dev-qa" rel="nofollow">here</a></p>
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		<title>By: TornadoVideogames</title>
		<link>http://mochiland.com/articles/developer-chat-with-ninja-kiwi-on-thursday-827/comment-page-1#comment-79584</link>
		<dc:creator>TornadoVideogames</dc:creator>
		<pubDate>Tue, 01 Sep 2009 20:10:36 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1913#comment-79584</guid>
		<description>Darn... I guess I missed this chat :-\</description>
		<content:encoded><![CDATA[<p>Darn&#8230; I guess I missed this chat :-\</p>
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		<title>By: CowboyRobot</title>
		<link>http://mochiland.com/articles/developer-chat-with-ninja-kiwi-on-thursday-827/comment-page-1#comment-79101</link>
		<dc:creator>CowboyRobot</dc:creator>
		<pubDate>Thu, 27 Aug 2009 14:20:56 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1913#comment-79101</guid>
		<description>To what do you attribute the wild success of the Bloons series? The graphics are very simple and the gameplay isn&#039;t very different from many other games. What is it that makes your games stand apart?</description>
		<content:encoded><![CDATA[<p>To what do you attribute the wild success of the Bloons series? The graphics are very simple and the gameplay isn&#8217;t very different from many other games. What is it that makes your games stand apart?</p>
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		<title>By: eichwulf</title>
		<link>http://mochiland.com/articles/developer-chat-with-ninja-kiwi-on-thursday-827/comment-page-1#comment-79090</link>
		<dc:creator>eichwulf</dc:creator>
		<pubDate>Thu, 27 Aug 2009 09:12:53 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1913#comment-79090</guid>
		<description>What games served as an inspiration for making Bloons?</description>
		<content:encoded><![CDATA[<p>What games served as an inspiration for making Bloons?</p>
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		<title>By: CICLA</title>
		<link>http://mochiland.com/articles/developer-chat-with-ninja-kiwi-on-thursday-827/comment-page-1#comment-79039</link>
		<dc:creator>CICLA</dc:creator>
		<pubDate>Wed, 26 Aug 2009 18:12:23 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=1913#comment-79039</guid>
		<description>i see you release like almost one game monthly, how can you keep that average? are you a team, you re-use game engines, you use a framework?</description>
		<content:encoded><![CDATA[<p>i see you release like almost one game monthly, how can you keep that average? are you a team, you re-use game engines, you use a framework?</p>
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