As part of our ongoing Flash game developer chat series with Nitrome, Ninja Kiwi, and Sean Cooper, this week we’re bringing you David Scott & Paul Preece of Casual Collective in a chatting tag-team.
UPDATE: The transcript & questions from the Casual Collective’s chat are now available here.
- Date: Thursday, October 1st
- Time: 10am PST
- Location: Mochi Media Chat Channel (also known as the #mochi channel on Freenode)
About Casual Collective
David Scott and Paul Preece are co-founders of Casual Collective, a new social Web gaming site, where friends can create and join groups, participate in live chat/forums within a robust community of users, and play Casual Collective’s exclusive multi-player games for free. They are also the creators of the Mochi Coins game Minions on Ice.
About David Scott: Prior to Casual Collective, David Scott designed games, websites and videos for corporations such as Warner Brothers, GlaxoSmithKline and Wrigley. Over the course of seven months, Scott developed Flash Element TD, Flash Circle TD, and Vector Tower Defense. Scott’s first and most popular game – Flash Element TD – is a Macromedia Flash-based Warcraft TD game that resulted in more than 140 million downloads worldwide and drove the creation of Scott’s tower defense trifecta.
About Paul Preece: Paul Preece’s signature game Desktop Tower Defense, released in March 2007, has become one of the most popular casual games in history and is considered the world-over as one of the most “addicting.” Since its debut, Desktop Tower Defense has been played over 70 million times – representing more than 10 million hours of global playing time. The success of Desktop Tower Defense has transformed Preece from a late-night hobbist into one of the most well-known indie game developers. Since its introduction, Desktop Tower Defense has been nominated as the “Best Casual Game of 2008″ by Gamezebo, was named the #1 game for 2007 by MTV, as well as a top 10 entertainment Web application of 2007 by CNET’s Webware. In addition, Desktop Tower Defense has generated over $100K in revenue and is due to be released on Nintendo DS and iPhone in Spring 2009.
They both host a regular blog on casual gaming and social networking, which can be found at http://blog.casualcollective.com/ and can also be found on Twitter as @TheCritters and @TheGrrr.
How To Ask Questions – Developer Chat Rules
First off, if you have any questions, feel free to comment below in advance of this chat :)
Just like the last chat, we’ll be using a moderated chatroom format. (For those of you familiar with IRC, this is just a +m mode on the channel.) In this chat, the only people that will be able to speak are the mods and the developer(s). This will cut down on the chatter in the room and make it easier for questions to be asked and answered. Participants can spectate and send questions as private messages to the mods to ask them. If you see a question answered and want to follow-up on the question for a more in-depth response, you can ask follow-up questions in the same way.
Sending a Private Message
To send a private message, type in the following command:
/msg [user name] Hello!
Alternatively if you’re using the web interface for the chatroom, you can click on a username, select Query and it will open up a separate tab to chat with that person. To ask questions during the chat, send the mod a private message with your question to pass on.
Talk to you soon!
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I can’t wait =)
=) cant wait 2
xD I cant wait 3
can’t wait 4 :)))))
I wish I could be there!! Some1 record it!!
Someone really needs to record it, I’ll be at school…..
this is gonna be epic :D wish i was there
too bad, i’m late again :(
I’m ready!