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	<title>Comments on: Learning To Play</title>
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		<title>By: helton</title>
		<link>http://mochiland.com/articles/designing-fun-part-1-learning-to-play/comment-page-1#comment-27242</link>
		<dc:creator>helton</dc:creator>
		<pubDate>Mon, 14 Jul 2008 21:35:26 +0000</pubDate>
		<guid isPermaLink="false">http://local.mochiland.com/archives/designing-fun-part-1-learning-to-play#comment-27242</guid>
		<description>ola sou mais eu</description>
		<content:encoded><![CDATA[<p>ola sou mais eu</p>
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		<title>By: Kacey</title>
		<link>http://mochiland.com/articles/designing-fun-part-1-learning-to-play/comment-page-1#comment-614</link>
		<dc:creator>Kacey</dc:creator>
		<pubDate>Sat, 17 Nov 2007 21:10:39 +0000</pubDate>
		<guid isPermaLink="false">http://local.mochiland.com/archives/designing-fun-part-1-learning-to-play#comment-614</guid>
		<description>THAT&#039;S STUPID!!!!!!!!!!!!!!!!</description>
		<content:encoded><![CDATA[<p>THAT&#8217;S STUPID!!!!!!!!!!!!!!!!</p>
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		<title>By: Ryan Nichols</title>
		<link>http://mochiland.com/articles/designing-fun-part-1-learning-to-play/comment-page-1#comment-204</link>
		<dc:creator>Ryan Nichols</dc:creator>
		<pubDate>Mon, 17 Sep 2007 22:04:20 +0000</pubDate>
		<guid isPermaLink="false">http://local.mochiland.com/archives/designing-fun-part-1-learning-to-play#comment-204</guid>
		<description>I just realized that Nitrome has some stellar examples of game instructions intermixed with the game itself. Both &lt;a href=&quot;http://www.nitrome.com/games/toxic/index.php&quot; rel=&quot;nofollow&quot;&gt;Toxic&lt;/a&gt; and &lt;a href=&quot;http://www.nitrome.com/games/dangle/index.php&quot; rel=&quot;nofollow&quot;&gt;Dangle&lt;/a&gt;integrate the instructions into the game environment itself as you play the first level. Very effective.</description>
		<content:encoded><![CDATA[<p>I just realized that Nitrome has some stellar examples of game instructions intermixed with the game itself. Both <a href="http://www.nitrome.com/games/toxic/index.php" rel="nofollow">Toxic</a> and <a href="http://www.nitrome.com/games/dangle/index.php" rel="nofollow">Dangle</a>integrate the instructions into the game environment itself as you play the first level. Very effective.</p>
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		<title>By: Andrew Williams</title>
		<link>http://mochiland.com/articles/designing-fun-part-1-learning-to-play/comment-page-1#comment-200</link>
		<dc:creator>Andrew Williams</dc:creator>
		<pubDate>Mon, 10 Sep 2007 22:18:53 +0000</pubDate>
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		<description>While I agree with you that simpler is better for some Flash games, I believe the Flash game market could stand a kick in the pants from being treated like a serious game development platform and receiving more complex games.  The key being that these games are still fun to play :]  I would like to see the day people don&#039;t just play Flash games to avoid getting work done, they play them because they are every bit as entertaining as that $60 XBox 360 game they could be playing.</description>
		<content:encoded><![CDATA[<p>While I agree with you that simpler is better for some Flash games, I believe the Flash game market could stand a kick in the pants from being treated like a serious game development platform and receiving more complex games.  The key being that these games are still fun to play :]  I would like to see the day people don&#8217;t just play Flash games to avoid getting work done, they play them because they are every bit as entertaining as that $60 XBox 360 game they could be playing.</p>
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