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Too often do we hear, “What’s the deal with all of these dress-up games?  They aren’t even games!  Frankly, they make me want to throw my mouse in fits of blinding rage.”  Regardless of one’s opinion of the genre, they are here and they are here to stay.  So what’s there to do other than complaining about how much you don’t like them?  [snaps fingers]  I got it.

Make a better dress-up game.

This edition of Design Workshop will look at how we can retool the currently underwhelming world of dress-up games.  The Design Workshop series is dedicated to bringing focus to the game design aspect of game development and trying to approach the design element from a different angle.  We’ll be spending time revisiting tired game mechanics and brushed off genres.  We will also be trying to help stimulate those game design brain cells in creating new ideas and fueling your creativity.

For those who are not familiar with dress-up games, they are games where a player drags and drops articles of clothing onto a stationary model.  They can dress the model up with whatever clothing options are available.  Think of digital representations of paper dolls.  Now that you have a good grasp of the game mechanic, what are some of the issues that have arisen in this particular game scene?

Issue #1: It isn’t a game.

This is probably the most common argument on why people dislike this genre of game.  By conventional standards and definitions, a game is described as: “something which provides amusement through skill, chance, endurance or adherence to a set of rules.” So if I enjoy myself (amusement) by placing a set of clothing on a model (adherence to a set of rules), then it’s a game.

Issue #2: It still isn’t a game.  You can’t win.

Some play games because they can win. There’s a sense of accomplishment when you are able to defeat another player, be it human or computer controlled. These dress-up games don’t present a challenge since there is no specific winning condition. You just do as you please. However, a game needn’t a winning condition to be qualified as a game. You probably are familiar with another game mechanic that doesn’t offer a winning condition, yet are quick to automatically accept it as having one. It’s the “last as long as you can” game mechanic. Let’s look at the game Tetris. Can you pinpoint the winning condition in Tetris? When are you able to finally sit back, relax and say that you finally beat Tetris? In that game, and others like it, you play as long as you can until you lose.  The game always ends the same: game over.

Issue #3: Dressing up models isn’t my idea of fun.

Okay.

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Idea #1: Adding a Scoring Element

How about making each article of clothing worth a certain amount of points? Part of the entertainment can then be tied directly with the discovery of which articles of clothing are worth more points. Combinations of outfits can then also yield bonus points (for example: matching a green shirt and yellow pants can lead to a “Brazil” bonus, its point value being over 9000), thus further extending the amount of secrets waiting to be unlocked. Now you’re trying to get a high score, which is a pretty standard response to, “so, what are you supposed to do in this game?”

Idea #2: Adding a Losing Condition / Increasing Difficulty

Have the game present the player with a random outfit card. This card asks the player to dress the model to match the card. They have to match as many cards as they can within the time limit. If they can match the number of required outfits, they progress to the next level and the difficulty increases. If they cannot match the number of required outfits, they are congratulated for their accomplishments and encouraged to try again. This then introduces skill as quick and accurate mouse movements are rewarded while randomized clicking and trying to place shoes on the model’s eyes is not.

Idea #3: Change the Content

Dress-up games don’t have to be about models or the most famous-right-now pop star. A dress-up game is just another way of giving a title to the “customization” or “create a character” mode we all love in games. Why not make a superhero “dress-up” game? Instead of the color of tights the superhero should wear, you can change the focus of the game to modifying the superpowers for a superhero.  Now you can choose whether they should have claws come out of their forearms or their ears. Maybe it’s a game that lets you customize a gaming rig, while at the same time attaching prices to all of the components, thus allowing you to see how a potential system setup would be in real life.

There is limitless possibilty at your fingertips as game developers, so why not try your hand at creating a “customization” game the next time around? I’m sure naysayers of the genre will appreciate the change of pace and you could very well find a wonderful niche by being the first person to create a Action Figure Collector Display Case customization game… or make the game my coworker has been aching to see: Hobo Dress-up.