Recently I was playing Pencilkid’s game Bowja the Ninja and came across a fun, non-intrusive marketing tactic for Flash game developers or publishers to get traffic back to their site. (It worked on me at least!) For those of you who aren’t familiar with this game, I’ve embedded the game for you to play below - or if you’re a publisher, you can grab it from its MochiAds for Publishers page here. In the game, you are a little ninja who is intent on completing a stealth mission to destroy a machine.
Any website owner or developer that distributes their games often want the user to come back to their site. The reasoning for wanting this is pretty clear - the more users that go to your site, the more money you can make from advertising. However, the approach that many take is impeding the user experience in some way. I would call this the “stick approach” where you make it painful for them unless they go. For example, many games require you to visit their site in order to view or submit high scores for that game. I’ve also seen games that only allow you to play the first couple levels, and then afterward you can unlock the remaining levels only if you return to that site. While this is effective, it’s also disruptive to the user’s gaming experience.
So how do you change the stick into a carrot and get the user to want to go? Instead of making it painful for the gamer, Pencilkids entices the user to go back to their site by offering additional value. Once you manage to finally beat the game, you see a screen like this. I’ve blurred out the password so I don’t spoil the fun of playing and beating the game. :)

The site contains a message with a secret code for you to unlock the Bowja vault and claim a secret reward! This was the carrot that got me back to the site. I was really intrigued and went all the way to their site to claim the prize, where I could see there were many other games to play, vaults to unlock, and other things for me to explore.
The Bowja the Ninja vault contains wallpapers, an animated congratulations card, an invitation to purchase their t-shirt, and other goodies. This is a win-win because it builds the game’s brand, provides an exciting reason to go back to the site and the process of finding it exposes the user to tons more ways to interact with your site and brand.
There’s a ton of potential for this. Here are some ideas I came up with:
- AIM buddy icons of your game or character
- Embed codes for users to put on their MySpace page
- Invites to install their apps if you have a Facebook app for your game
- Discount codes for buying a premium version of your game
- Special “secret” level or movie about yourself
- A badge to proudly display on your site or profile that you beat the game
- … so much more!
Kudos to the Pencilkids team for some smart ideas!
What would you put in your vault?

I do believe this to be a very good idea indeed! I am going to implement this. Thanks for the info!
I always thought it was a dead idea to be honest. Kind of like how cereal boxes have those promo codes that you can enter online and earn prizes. I really don’t see how its all that different from that.
Although I think its a good time to revitalize that idea. People are always trying to find ways to show merits and show that they are the top dogs in any scenario. If there was only some way to give out a really big reward such as a huge cash reward for beating a lot of really hard flash games - this method would really take off.
Although I really can see this working on my little 9 year old sister. She would be really into this. Maybe not the 22 year old guy taking a break from his job at microsoft.
That looks like a great approach. I myself have been thinking to do something of the sort. If only I had more spare time… hehehe
I’m putting together something very similar to this… that is now I am. Great ideas!
That is a very good idea, but, there is something important that you must think… it is that the game must be very good…. well, at least, as Bowja the ninja !
aaarg. I can’t do the first bit of the first level!
Paul, if you need a hint JayIsGames has a walkthrough ;-)
Link