This is a repost of Rhu’s tutorial originally posted on the MochiAds community forum, so we can share it more broadly with the community. I invite you to read the original article and thread on the forums. –Ada Ever wondered how people are able to have all their AI walk around walls, water or even [...]
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December 9th, 2008
Flash Game Developer Tutorial: Pathfinding with Dijkstra’s Algorithm
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