Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I’m now allowed to publish it here, so read on and enjoy! Grab the files for download before starting! Retro style games are becoming more popular than ever online. Commonly referred to as “8-bit” these games have [...]
Author Archive
July 5th, 2011
Flash Game Developer Tips #9 by Photon Storm
Tip #9 – Dealing with a lack of motivation to finish your game You are not alone Everyone suffers from this problem at one point or another: You simply can’t face the thought of working on your game. This is especially hard when making the game in your “free time”. It’s all too easy to [...]
April 6th, 2011
Flash Game Developer Tips by Photon Storm!
Setting-up FlashDevelop and Flixel for the first time Last updated March 22nd 2011 for FlashDevelop version: 3.3.4 and Flixel version: 2.43 Hello World The popularity of Flixel attracts a lot of new developers. Often they are coming into it not from Flash, but from other languages and game making tools. There’s nothing wrong with this, [...]