Panayoti from Urbansquall rejoins us for a postmortem analysis on the release of the engaging action puzzler, Robo Riot. He walks us through an analysis of what his learnings, successes and regrets in retrospect after releasing the game. Read on for more! – Ada
Robo Riot is different from the usual sort of project [...]
Author Archive
April 8th, 2009
Flash Game Postmortem: Robo Riot, by Urbansquall
4 comments
February 17th, 2009
Game Banners – Little Games In Unlikely Places
I discovered my favorite type of game development project when I had the opportunity to work on three different game banners this last year. I don’t mean those awful flashing advertisements claiming you can win an Xbox if you hit the monkey with a banana. I’m talking about replacements for the static headers we [...]