There isn’t an official list of laws on game design, but if there were one, ‘the art of losing’ would be near the top of the list. How often do you see a great Flash game with an engaging experience ruined by forcing its players to restart? In an ideal Flash gaming experience, there are [...]
Author Archive
August 27th, 2007
Designing Fun: Learning To Play
When I wake up in the morning and make a pop-tart for breakfast, I don’t read the directions on the box. Why? Some products are just easy to figure out by their consumers. The same fact holds true for Flash games. Most flash games are so simple that a user can figure out how to [...]