What’s the best recipe for monetizing your game? Flash game blogger and self-proclaimed geek Emanuele Feronato (aka MochiAds member Triqui) weighs in with the results of his experiment. On October 28th, 2007, I started a an experiment where I released a one-day game called Circle Chain to see if I could earn some bucks with [...]
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December 5th, 2007
ActionScript Physics Engine Tutorial: Lesson 2
I’ve been playing a lot with APE in the last days, so I am ready to write another tutorial. I strongly recommend you to read the first part before continuing. The first thing I wanted to do is having the APE environment working on Flash CS3 instead of Flex. It’s very easy: when you create [...]
December 5th, 2007
ActionScript Physics Engine Tutorial: Lesson 1
With the increasing performances of ActionScript and modern computers, now we have enough power to simulate physics in a Flash movie. All we need is… let’s say… a huge knowledge of physics, constraints, integrations and so on. With all those things to think about, we cannot focus on the main goal: produce our game/application. Someone [...]