We are super-excited to bring you the second annual Flash Gaming Summit tomorrow! This year’s conference is bigger and better than ever with two different tracks and a renewed focus on successful game design, development and monetization. We’re also really grateful for the support of our sponsors, including Adobe, Palm and FlashGameLicense for their help [...]
Author Archive
A New Look for MochiGames.com
This week, we’re rolling out an improved version of MochiGames.com which is only the first of many exciting new announcements to come in the near future (hint: please stay tuned during Flash Gaming Summit). In brief, we’ve improved MochiGames.com as part of our overall goal to make it easier for developers to connect with their [...]
Log from 1/28 Live Community Chat with Jameson and Bob
Thanks to the folks who joined us for our live Mochi Media community chat yesterday with our founders Jameson Hsu and Bob Ippolito. Jameson and Bob addressed all sorts of questions from feature roadmap, all about Mochi, and the recent news about our acquisition by Shanda Games. Thanks again and feel free to contact us [...]
Meet Mochi at Casual Connect Hamburg Feb 8-10
A few of us from the Mochi Media team will be attending Casual Connect Hamburg in a few weeks, and we’re really looking forward to the event. We’ll have a booth there and also speaking at two different sessions: How to Make Free-to-Play Pay! The Inner Workings of Virtual Goods and Game Economies Time:Friday, February [...]
Redesigned Developer Game Overview Page
Last week we rolled out an improvement to the game overview page to make your developer dashboard experience better. The new layout makes it much easier to view as well as manage the various Mochi APIs and stats for your game, and streamlines the process for you to access Mochi features in your game. Here’s [...]
Live Community Chat Wednesday 1/27 With Jameson
Now that the dust has settled a little, we want to make sure that any questions you have are answered. To that end, we’re announcing a live community chat next week with Jameson Hsu, the Chief Mochi himself (and I’m sure plenty of guest appearances from various Mochi team members). =) This is your opportunity [...]
Results of the Flash Games Market Survey
When we invited the Flash games community to take a Flash Games Market Survey last July, we were seriously impressed by the huge participation levels that we received from the community. The goal of the survey was to compile the first study ever on what the Flash games market and industry looks like. We received [...]
New Mochi Features: Consumables, Universal Login and Data Storage
We’ve added some new tools and services for developers this week. Read all about it below, and don’t forget to comment to let us know what you think. Consumables and In-Game Currency Support in Mochi Coins (AS3 Only) Mochi Coins has added support for consumable items in the Mochi Coins API. Consumables are items that [...]
Official Round-Up: Flipline Studio’s Flash Game Dev Q&A
This is the round-up from the Flash Game Developer Chat session we had last weekend with Matt and Tony from Flipline Studios. If you’d like to see the full recording of the chat (including the public chatter), you can find it here. Other transcrips from our Flash Game Developer Chat series: Nitrome Ninja Kiwi Sean [...]
Call for Contributors: New Flash Games Resource Center wiki
Some of you may have noticed that recently we’ve quietly launched a new Flash Games Resource Center wiki. The vision of the new resource center is to be the hub for all things related to Flash games, for all experiences levels from newbie to experienced Flash games veteran. We always see so many great questions [...]