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Anatomy of a Flash Game: Lesson 3 – MochiAds, MochiBot and MochiAds Leaderboards

This is Lesson 3 of our four-part series in which I describe in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80′s, but never succeeded. In this game you [...]

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Anatomy of a Flash Game: Lesson 2 – Creating Enemies & The Game Environment

Over the course of several lessons, I will be describing in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80′s, but never succeeded. In this game you will play [...]

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Anatomy of a Flash Game: Lesson 1 – Setting up the game

There was a time, more than 20 years ago, when every friend I had as a kid wanted to be a computer game programmer. We all had different computers (Atari 800, Apple IIe, Commodore 64, IBM PC XT, TRS-80, Ti-99 4/A), and we all fought over which one was the best (Atari), and yet we [...]

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