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	<title>Comments on: Art for Flash Games: Characters</title>
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	<link>http://mochiland.com/articles/art-for-flash-games-characters</link>
	<description>for(developer in flash_games){ this.mochiland = _root }</description>
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		<title>By: Alan</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-81989</link>
		<dc:creator>Alan</dc:creator>
		<pubDate>Sun, 04 Oct 2009 04:19:15 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-81989</guid>
		<description>I used to sketch characters and even objects on paper and then try to look at them and duplicate them on screen. Duh! Use the scanner! Since I&#039;ve been doing that the characters/objects have a much more hand drawn feel to them as opposed to straight horizontal/vertical lines and perfect circles, etc.</description>
		<content:encoded><![CDATA[<p>I used to sketch characters and even objects on paper and then try to look at them and duplicate them on screen. Duh! Use the scanner! Since I&#8217;ve been doing that the characters/objects have a much more hand drawn feel to them as opposed to straight horizontal/vertical lines and perfect circles, etc.</p>
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	<item>
		<title>By: navnneet kaur</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-80983</link>
		<dc:creator>navnneet kaur</dc:creator>
		<pubDate>Tue, 22 Sep 2009 04:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-80983</guid>
		<description>i like the ideas of hw they tells us the charactres to make stuff actually now i gettings ideas how 
thaks

nav</description>
		<content:encoded><![CDATA[<p>i like the ideas of hw they tells us the charactres to make stuff actually now i gettings ideas how<br />
thaks</p>
<p>nav</p>
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	<item>
		<title>By: egypt web design</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-76309</link>
		<dc:creator>egypt web design</dc:creator>
		<pubDate>Fri, 24 Jul 2009 22:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-76309</guid>
		<description>thanks for this nice Tutorial.</description>
		<content:encoded><![CDATA[<p>thanks for this nice Tutorial.</p>
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	</item>
	<item>
		<title>By: Kaolin Fire</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-58714</link>
		<dc:creator>Kaolin Fire</dc:creator>
		<pubDate>Wed, 21 Jan 2009 05:12:03 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-58714</guid>
		<description>So how would you go from this to animating him? :)</description>
		<content:encoded><![CDATA[<p>So how would you go from this to animating him? :)</p>
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	<item>
		<title>By: SomeNick</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-57771</link>
		<dc:creator>SomeNick</dc:creator>
		<pubDate>Wed, 14 Jan 2009 02:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-57771</guid>
		<description>Nice article! Thanks for the tips.  I always have a lot of trouble in the graphics department!</description>
		<content:encoded><![CDATA[<p>Nice article! Thanks for the tips.  I always have a lot of trouble in the graphics department!</p>
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	<item>
		<title>By: Carl</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-56984</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Tue, 06 Jan 2009 23:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-56984</guid>
		<description>That last comment was meant to be ironic, btw.</description>
		<content:encoded><![CDATA[<p>That last comment was meant to be ironic, btw.</p>
]]></content:encoded>
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	<item>
		<title>By: Carl</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-56983</link>
		<dc:creator>Carl</dc:creator>
		<pubDate>Tue, 06 Jan 2009 23:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-56983</guid>
		<description>Good stuff!  Of course, Rob&#039;s art could never compare to mine!  :P</description>
		<content:encoded><![CDATA[<p>Good stuff!  Of course, Rob&#8217;s art could never compare to mine!  :P</p>
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	<item>
		<title>By: robotJAM</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-56975</link>
		<dc:creator>robotJAM</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-56975</guid>
		<description>Spoken like a true code warrior :)</description>
		<content:encoded><![CDATA[<p>Spoken like a true code warrior :)</p>
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	<item>
		<title>By: Bob Ippolito</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-56974</link>
		<dc:creator>Bob Ippolito</dc:creator>
		<pubDate>Tue, 06 Jan 2009 22:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-56974</guid>
		<description>Maybe people think blue is #0000FF because that&#039;s what the HTML4 specification says it is ;)

http://www.w3.org/TR/css3-color/#html4</description>
		<content:encoded><![CDATA[<p>Maybe people think blue is #0000FF because that&#8217;s what the HTML4 specification says it is ;)</p>
<p><a href="http://www.w3.org/TR/css3-color/#html4" rel="nofollow">http://www.w3.org/TR/css3-color/#html4</a></p>
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	<item>
		<title>By: Tim Aste</title>
		<link>http://mochiland.com/articles/art-for-flash-games-characters/comment-page-1#comment-56969</link>
		<dc:creator>Tim Aste</dc:creator>
		<pubDate>Tue, 06 Jan 2009 21:47:55 +0000</pubDate>
		<guid isPermaLink="false">http://mochiland.com/?p=983#comment-56969</guid>
		<description>Great article Rob, it&#039;s always very refreshing to see how other artists attack these types of problems. I totally agree, anyone can draw with taking the right first steps. :)

I was actually thinking of writing a similar article on the pipeline I have going for a flash game I&#039;m helping develop. The game uses small 32 color sprite sheets(as opposed to vector art) and I had to create a batch process for getting the animated 3D models out of 3DS Max. I&#039;m not sure how useful such an article would be though. 

Example: (http://www.subreal.net/media/tank_fire.swf)</description>
		<content:encoded><![CDATA[<p>Great article Rob, it&#8217;s always very refreshing to see how other artists attack these types of problems. I totally agree, anyone can draw with taking the right first steps. :)</p>
<p>I was actually thinking of writing a similar article on the pipeline I have going for a flash game I&#8217;m helping develop. The game uses small 32 color sprite sheets(as opposed to vector art) and I had to create a batch process for getting the animated 3D models out of 3DS Max. I&#8217;m not sure how useful such an article would be though. </p>
<p>Example: (<a href="http://www.subreal.net/media/tank_fire.swf)" rel="nofollow">http://www.subreal.net/media/tank_fire.swf)</a></p>
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