Part 6 : Pausing The Game
Now, we are almost done with the code for this lesson. The only thing left to do is create a way to pause the game. Recall this line of code from the constructor of HomeWars.as
Key.addListener(this);
This code allows HomeWars to listen for keyboard events. Why do we need this? Because our HomeWars main game loop is going to have a function to pause the game. While pause is not essential to the lesson, is is a great way to show the power of everything we have covered in this lesson. You see, by using EventBroadcaster, and our simplified state machine, we have centralized the execution of everything is our game. Every object that moves requires the Move and Render events to be broadcast from the HomeWars class from the fSTATE_PLAY() function. By simply waiting for the [p] key to be pressed with an onKeyDown event, and setting a boolean variable named pauseGame accordingly, we can freeze every object in the game until the [p] key is pressed again. The code for this is below.
function onKeyDown() {
if (Key.getCode() == PAUSE_KEY_CODE) {
if (pauseGame) {
pauseGame=false;
} else {
pauseGame=true;
}
}
}
function fSTATE_PLAY() {
if (!pauseGame) {
dispatchEvent({type:"Move"});
dispatchEvent({type:"Render"});
}
}
Now that all the code is complete, let’s test the final .swf for this lesson:
Move with the [<-][ ->] arrows keys, fire with [space], pause with [p].
And that ends lesson #1. Don’t worry if you could not follow along the whole time. All the code is available here as a single download, or individually: HomeWars.as, Player.as, TitleScreen.as, Missile.as, homewars_lesson1.fla
Read the rest of the series: ‘Anatomy of a Flash Game’
- Anatomy of a Flash Game: Lesson 1 – Setting up the game
- Anatomy of a Flash Game: Lesson 2 – Creating Enemies & The Game Environment
- Anatomy of a Flash Game: Lesson 3 – MochiAds, MochiBot and MochiAds Leaderboards

Wow, just what I’ve been looking for. Nice article.
Just curious–
In section 4, what does the ‘F’ prefix indicate in your Movie Clip names and identifiers?
It’s just a convention. Back when we were building everything with components, one of our developers told us “that was the way to do it”, and I’ve continued to do it. It helps to find the assets that have classes associated with them, but in rteality, any convention you use (or none) should work fine.
You files to download are different then the code in the tutorial. For some reason, my title screen won’t load. I’ve tried putting trace’s
to see where things are being triggered.
I put a trace in the function
function fSTATE_TITLE_SCREEN() to see if it was even getting in there but it is.
Then I decided to put a trace in the TitleScreen.as
Trace did not go through. I checked many times to see if maybe linkage Identifier was incorrect or class was incorrect and they were not. I also checked to see to make sure that I had unchecked export actionscript on frame 1.
So, not sure what the problem is. Any help would be appreciated or if you could post the files that you use the code from this tutorial.
Because I noticed the code posted for the file TitleScreen.as does not include the create Delegate.Create.
Also, the code on the main.fla is different as well.
Well, that won’t suffice. Can you .zip your files and email them to me so I can take a look at them?
Send thjem to: stevefulton@adelphia.net
Also, check this:
1. Put a travce in the constructor of TitleScreen.as to see if it ever gets called.
2. Make sure the class is named TitleScreen in the TitleScreen.as and the contructor is named function TitleScreen()
-Steve
Going to send you my files zipped.
Thank you for taking interest in my problem i appreciate it.
jeff
Nice piece! Learned a few things, disagreed with a few things :o) Have you benched the event dispatcher versus normal method calling?
fyi you can use: for (var i in array) {item=array[i]} to interate backwards through an array , plus it is faster…
I downloaded the files but I can’t get it working in Flash CS3. It firstly complained about missing classes ScoreBoard, Enemy, PowerUp, and EndScreen. It also complained about being unable to find the ComponentBase class. I fixed the first four errors by creating empty stub classes for those but I have no idea how to fix the ComponentBase issue….
I do like the tutorial and I’m looking forward to the remaining installments as even though I’m an experienced programmer I’m finding it quite a challenge to develop an interactive application in Flash as I’m not sure how to tie the MovieClips and the code together.
It sounds likw the wrong set of files was zipped and put up for downloafd. I’ll send the Mochi guys another one today.
Paul,
Thanks!
All others:
Sorry about the files. It looks like the wrong set got posted. I sent Mochi an old .zip I’m not sure how I made that mistake. I’ve sent Mochi a new batch. so hopefully they will be up soon.
Thanks,
-Steve
Hi, and thx for sharing your methods,
My (very personal, I admit) opinion about programming games is that the code should be the simplest possible.
While the techniques you showcase (EventDispatch, implementing UI stuff programmatically) deserve to be known, they are not absolutely required when programming a simple game.
Much of the UI stuff can be done in the timeline almost without code, for example. Regarding game mechanics, standard method calling may be more efficient than event dispatching.
From a learning standpoint, the result may be that some users think it’s quite complex.
Flash has this strange property that implemeting a simple button can be done in about 100 different ways ;-), then it’s always good to share techniques (seems that flashers love doing that)!
olive
Olive,
You are right, there are dozens of ways to do most anything in AS2, and nothing I have presented is absolutely required. However, I have programmed many games, and the methods I showcase are the ones I have developed that that save the most time when maintaining the code, updating, the code, adding new features, and using the code as basis for additional games, all the while maintaining performance.
Hi everyone, the correct files should be posted now. Thanks!
eagerly waiting for next lesson
I just wanted to state that f in front of your state functions is an example of “Apps Hungarian Notation” and the f stands for function. Very good tutorial by the way!! I enjoyed it :)
Justin, I think yo uare correct…which means the prefix is absolutely useless in this context. It should probably be “o” for object. Just goes to prove that you shouldn’t blindly follow a convention just because other developers you know do it, especially if you don’t know the reason for doing it!
…by the way, I just finished the code for the next lesson today, and I’m writing the text now. I hope to have it completeld
shortly.
So, where do I go to download all the sources?
Btw, I am a fifteen year old who, like you at childhood, wanted to make video games. I got Flash CS3 and even Photoshop CS3, but I am just getting started on programming, and I hardly can keep up with this guide. Is this begginer orientated or should I try something easier?
jimsotonna…
jimsotonna dropped by…
free quotes…
Excellent post. Keep it up!…
I am new to Flash programming, and find it difficult to follow this tutorial. Is there a download of the entire project that I could examine?
How do you set the path for objects in library folders? If I don’t put MovieClips in a folder then Flash can find them.
This is not a beginner guide and not an advanced guide…
If you can’t follow this than you should use another tutorial(I started with a few tuts from emanueleferonato.com).
nice guide any way
Realize I’m coming to this somewhat late, but I got to say, Steve – I paid my way through a Master’s Degree in IT, and this tutorial taught me more in substantially less time! Outstanding work, and remarkably generous of you to share your knowledge. I found myself repeatedly hitting a sort of mental block when it came to Flash until reading this tutorial.
I’m extremely grateful to you. I’ve purchased video tutorials on Flash that were less thorough and less approachable. You’re a gentleman and a scholar, sir! =D
I wish you’d start with more basic basic’s. For those of us who have never programmed flash; what do we need? Is it possible to do so without forking over $800 to Adobe?