May 8th, 2008
by Ada Chen
The results are in for the ‘Become a Rock Star’ Flash Games Contest sponsored by Gaia Online, and we are excited to announce the winners of over $25,000 in prizes. There were tons of excellent entries, and I really must say — we are impressed, and humbled, by the creativity energy and talent of [...]
May 2nd, 2008
by Dan Hoelck
Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]
April 30th, 2008
by Ada Chen
For those of you who are in the San Francisco area and interested in the business of games on social networks, Jameson will be speaking at the Interplay conference next month. Even better, if you use the discount code “mochi.” you’ll be able to get 15% off! Details below.
InterPlay: The Business of Games on [...]
April 28th, 2008
by Zach Young
Zach Young (also known as innercircus and the creator of BoomsticK) brings us a great article this week on the importance of beta-testing your game and improving it for your users. He shares advice and personal experience with BoomsticK below. Read on!
So you have made what your friends call “the best game ever”. [...]
April 17th, 2008
by Alex Snyder
Alex, also known on the MochiAds forums as axcho, writes a helpful article (reposted here from his blog) on the basics of testing and marketing a game based on his game _dRive. This is a great addition to James’ (aka Casino Jack) article on Marketing Flash Games last month. Thanks axcho!
Over the past few [...]
April 11th, 2008
by Ada Chen
We’ve been hard at work here at Mochi Media to bring you the latest and greatest. Read on below to learn about the hot new changes we’re bringing out -
New MochiAds Community
Out with the old forums, and in with the new! The new MochiAds Community replaces the old forums with tons of [...]
April 11th, 2008
by Dylan Jones
For the purpose of this article we are going to create a 3D space that is filled with identical ‘balls’ or particles. They will each be of the same size to help illustrate how distance affects scale.
When someone says flash can’t do 3D, tell them it also can’t blow up zombies, race a car [...]
April 3rd, 2008
by Ada Chen
You may have been wondering why it’s so quiet on MochiLand. We’ve been hard at work pulling together all the contest entries from the MochiAds and Gaia Online Become a Rock Star Flash Games Contest.
We have over TWO HUNDRED entries in the contest. You can view and play all the submissions here.
So for all [...]
March 17th, 2008
by James Robinson
This week, James Robinson, aka Casino Jack on the forums and creator of Multiball shares his experiences and advice on how to market a Flash game. Once the game is done, how do you distribute it to the world so you can get more people to play it? James fills us in on [...]
March 10th, 2008
by Steve Fulton
This is Lesson 3 of our four-part series in which I describe in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80’s, but never succeeded. In this game [...]