Winners of the ‘Become a Rock Star’ Flash Games Contest

The results are in for the ‘Become a Rock Star’ Flash Games Contest sponsored by Gaia Online, and we are excited to announce the winners of over $25,000 in prizes. There were tons of excellent entries, and I really must say — we are impressed, and humbled, by the creativity energy and talent of [...]

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Selling Premium Content: The Drunken Masters Experiment

Dan Hoelck writes an interesting case study about his experiment in selling deluxe versions of games. He shares how he did it, his results, and his recommendations on what he would change if he had to do it all over again. This is a great read and I hope you enjoy it! -Ada
I’ve been [...]

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15% Discount Off of Interplay Conference

For those of you who are in the San Francisco area and interested in the business of games on social networks, Jameson will be speaking at the Interplay conference next month. Even better, if you use the discount code “mochi.” you’ll be able to get 15% off! Details below.

InterPlay: The Business of Games on [...]

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Why the Masses are “Right”

Zach Young (also known as innercircus and the creator of BoomsticK) brings us a great article this week on the importance of beta-testing your game and improving it for your users. He shares advice and personal experience with BoomsticK below. Read on!

So you have made what your friends call “the best game ever”. [...]

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Promoting Your Game - Lessons Learned

Alex, also known on the MochiAds forums as axcho, writes a helpful article (reposted here from his blog) on the basics of testing and marketing a game based on his game _dRive. This is a great addition to James’ (aka Casino Jack) article on Marketing Flash Games last month. Thanks axcho!
Over the past few [...]

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Tons of Hot New Mochi Updates

We’ve been hard at work here at Mochi Media to bring you the latest and greatest. Read on below to learn about the hot new changes we’re bringing out -
New MochiAds Community
Out with the old forums, and in with the new! The new MochiAds Community replaces the old forums with tons of [...]

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Real 3D in Flash: Directional Movement

For the purpose of this article we are going to create a 3D space that is filled with identical ‘balls’ or particles. They will each be of the same size to help illustrate how distance affects scale.
When someone says flash can’t do 3D, tell them it also can’t blow up zombies, race a car [...]

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Flash Game Contest Closes

You may have been wondering why it’s so quiet on MochiLand. We’ve been hard at work pulling together all the contest entries from the MochiAds and Gaia Online Become a Rock Star Flash Games Contest.

We have over TWO HUNDRED entries in the contest. You can view and play all the submissions here.
So for all [...]

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Marketing Flash Games: The Other Half of the Battle

This week, James Robinson, aka Casino Jack on the forums and creator of Multiball shares his experiences and advice on how to market a Flash game. Once the game is done, how do you distribute it to the world so you can get more people to play it? James fills us in on [...]

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Anatomy of a Flash Game: Lesson 3 - MochiAds, MochiBot and MochiAds Leaderboards

This is Lesson 3 of our four-part series in which I describe in detail how to create a very basic game in Flash. We will be building a very simple shooting game named “Home Computer Wars”, inspired by all my friends who wanted make games in the 80’s, but never succeeded. In this game [...]

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